3D interfaces rarely plan out, wonder if something like a vision pro or quest could make a 3D user interface work better than a 2D counterpart.
ProTip: if you travel from London on a train, the buffet sells Paris Metro tickets.
https://web.archive.org/web/20160416092919/https://en.wikipe...
Since removed, but still mentioned here:
https://en.wikipedia.org/wiki/Graphical_user_interface#In_sc...
(A $36,000 Graphical Workstation from 1993 | SGI Indigo 2)
There was also a Doom file manager where you'd use BFG to nuke a directory. I only found one for Doom 3 but this also existed with original Doom. Nowadays, BFG is only used to nuke git repos.
There's a great write up at https://scifiinterfaces.com/2023/11/27/jurassic-park-1993/
I couldn't find any legend or description (mobile).
Edit Ah, noticed the bottom-right about: https://github.com/anvaka/pm/tree/master/about#software-gala...
Distance is seemingly arbitrary, decided by clustering algorithm.
Maybe it's a layout algorithm preference for distancing "complexity" (i.e. groups of many items / connections) for improved readability?
Or that's representing single source-to-core clusters (e.g. many different things depend on a single library, which itself links back to core)?