How to Run Adobe Photoshop 2024 on Wine (Linux)
forum.mattkc.com
forum.mattkc.com
I'm by no means a Photoshop power user, but the stuff I use (the primary tools, the blending options menu, Image/Adjustments menu, Filters menu) are almost 1:1 feature-wise with the latest CC version.
I haven't tried to open .PSD files from a newer Photoshop, I don't know what the compatibility story is. I haven't ran it on my Linux box either, but I assume it will be easier to get it running than CC 2024.
I kind of preferred the aesthetics of its interface too.
I personally switched to Gimp, which took its time, but now that I'm used to it, it is ok.
Gimp... Never liked it, sort of the opposite of Blender's Open Source success story.
However, I still enjoy the Pepper & Carrot[2] comics done with Krita.
I get that the required feature set isn't the same for everyone, but I bet that the majority of people and businesses would have had no issues with development of Word or Excel stopping around the 2000s, if stability increased. There is going to be edge cases where a modern Photoshop or Excel will save you hours or days and allow previously impossible workflows, but I doubt that's the majority.
Some people also just think they need photoshop to edit images at all, they've convinced themselves all the expensive pro tools are the only thing worth using. We've got people roleplaying as graphic designers, music producers, and movie-makers all at the same time when they don't need much of any of that. I guess it's a convenient excuse to not switch to free software or GNU/Linux and not learn new things. Doesn't apply to everyone, of course.
Personally I use LibreOffice maybe once or twice a year at most. I don't even see a big need for office suites in general. I deal in a lot of plaintext, which I suspect would be fine for many, but they're used to jotting down notes in MS Word and don't wanna change. I also almost never user GIMP or Krita. The biggest usage I used to have for an image editor was cropping screenshots, but now we have screenshot tools that can just select a smaller area to begin with, so I rarely need to do any editing. I'm also used tricks like making a very small floating terminal to place as a black bar censor over things at times.
You have to keep in mind that the main users of Microsoft Office are businesses, both big and small. Not being able to receive or create and send documents perfectly with other businesses can cost A Lot Of Money(tm) if not loss of face and thus trust and thus business.
The multitude of features frankly isn't important, the one feature every business wants is Microsoft Office in Microsoft Office.
Common folks just needing a simple word processor or spreadsheet editor for home or school can't relate because they can't even tell what is incompatible, let alone lose money and business over it.
Words a trainwreck, but it is mostly a consistent trainwreck when displaying an already created document.
[Edit] You can see it in Word as soon as you try to change something and the whole document reflows in ways you wouldn't expect. Obnoxious.
Er, have you tried processing RAW photos? Even CS6 is painfully slow compared to more recent versions, with the lack of parallelization etc.
It supports psd files (natively, without any export/import), has similar shortcuts, can import photoshop brushes and overall comes across as a well designed software. Their subreddit has a great helpful community too.
I am not a professional photo editor or graphic designer, but I have been using it a few times every week for last year or so and have yet to come across any bugs.
[1] photopea.com
Nowadays I just open up Photopea in the browser. No installs and it just works very well
Using Photoshop without a specific professional objective is a trap: That's like driving a tractor in the city. Photoshop is only the best for specific professional workflows, and to date I'm still to find any alternative that can replace it. (I'm happy to elaborate on that.)
The way Photoshop serves its market is quite specific and just casually loading up Photopea now I can see many parts of the app that would trivially frustrate a production workflow. I'm happy to list these for anyone curious. This is typical for photoshop alternatives, this doesn't make them bad, often it makes the app more useful for casual users by hand-waving away complex, industry-specific concepts.
If you find yourself using Photoshop and it doesn't feel like it's actively helping you achieve your ambitions, then I encourage that you reach out to others in your creative space to learn what software other people are using, like you all are in this thread today.
The graphics market has a litany of apps to serve different graphics objectives. These each have interesting features and workflows that are better suited to different audiences and, as mentioned, they also benefit from removing needless complexity and control.
This did make me curious. What problems did you notice? I know next to nothing about image editing software. However, I always like to understand how someone judges the usefulness of a given thing, assuming he or she has enough background knowledge / experience on a subject.
Photopea has a CMYK mode, which is great, but despite the document being in CMYK mode the swatches adjacent are RGB. A useful approach would be to automatically convert RGB swatches to the destination colour space, since that's how they look when one uses them.
I also noticed the layer blending modes were undertaken in the RGB colour space rather than CMYK despite the document colour mode setting. This difference produces different results especially if using the transparency modes screen and multiply which behave a fair bit differently in the CMYK colour mode versus the RGB colour mode. A person that opens the Photopea PSD in photoshop would thus see a different result which the Photopea user did not intend.
Next I noticed that the channel management for the CMYK plates and specials provided no ability to set or manage the specials plate. For example when utilising a pantone colour one would need to establish an additional plate and input the LAB value for the ink, there didn't seem to be any way of doing that, however it supported what was already in the sample PSD file I loaded into it.
I didn't delve into colour profiles and control over dot gain, but that is another aspect which is usually absent in Photoshop alternatives.
Also just rehashing that the above is not expert-level, anyone in the industry would be familiar with these concepts and find themselves needing to manage them for production output. This is what I mean when I say to people "you don't need photoshop, get something better", non-industry people don't need to be fussing over whether the document intention should be perceptual or absolute (or seldom used middle-grounds), what is the output LPI, or device pixel requirements, what byte order is supported by the RIP, what their ink weights maximums are, or adjusting screen angles to deter plate mottling.
Hi LanceNY from the top NYC ad agency wink wink. I see why you've made a fresh account just to reply to this, because it's quite clear you don't have the experience that you claim, nor even an understanding of basic digital-only principles such as the difference between a colour mode and a colour space.
It also seems you're suggesting that print and manufacturing don't occur in 2024. Classic.
I dare say your experience in this industry is no longer than the time it took you to write that comment.
Can play the latest UE5 based game via Proton, still struggles with Photoshop. The funny state of Linux-Windows compatibility.
I get it, not undermining game development - it is a fine art but games are tight code bases that work on a lot of repetitive tasks. Utilities can be exceptionally broad in their scope. Also helps that coders who are gamers can be VERY dedicated to fixing the issues that hold them back from said games.
It is just neat that Photoshop is still this elusive thing that seems to also just be a foot away from working perfectly out of the box. I mean I have seen Wine run all manner of applications and home brew games without an issue.
Arguably a Windows PE executable using Vulkan and run in Proton is a better way to ship a game to run on Linux than building a native Linux executable. It’s actually more portable because the Windows API and environment is more stable and consistent than some arbitrary Linux user space. No glibc versioning BS or dynamic linker path BS or any other number of strange things users can do. Just stable Win32. Valve actually recommends this over a native Linux build currently.
In many ways it's about pure computations involving images represented as data structures. Perhaps there used to be some USB to talk to cameras but that's it.
I believe their Mac version has no COM so why Windows version has to rely on it?
I wonder why Adobe does not make some effort to support Wine, such as testing for this platform.
Based on TFA, it sounds like Photoshop works fine in Wine. It's the Creative Cloud app that has issues.
You don't need Photoshop in the same way that you need a particular game. There's only one piece of software that provides the (e.g.) Death Stranding (strandlike) experience. There's any number of tools you can use to do most of your favourite Photoshop usecases.
Want to have more users work on the stuff that matters to 99% of users instead of nurturing a hope that people might give up their Macs.
Photoshop V6 or Photoshop CS6? There’s a pretty big difference between Photoshop 6.0 and Photoshop CS6 :p
https://apps.microsoft.com/detail/9nqpsl29bfff?hl=en-us&gl=U...
FYI, I have Macromedia Fireworks MX running perfectly under WINE on Fedora (I think the only tweak I did was to increase the font size to cope with modern HIDPI displays). Highly recommend it as a web-friendly image editor (it was what I used before Adobe killed off Macromedia).
People will say that GIMP cannot compete with Photoshop in some use cases, I'm just happy that I don't have to worry about those and it's completely sufficient for what I want to do, same with LibreOffice vs MS Office and other imperfect FOSS projects. They might not always be the best choice out there, but they’re almost always decent.
I run Linux, and dearly miss being able to use Fireworks. My attempts to get it running on Wine in the past (probably a year or so ago, if not more) were not successful, and I haven't been able to find anything that feels like a suitable replacement for working with vector graphics. It is a genuine (perhaps irrational) point of sadness.
I'm still bitter that they killed it off.
https://appdb.winehq.org/objectManager.php?sClass=applicatio...
Also their is protondb which tracks game compatibility:
The company is hostile and scummy, and the tech is only slightly above alternatives in most cases.
It survives today on pure inertia, because everyone knows it. Which feels absurd to me- worst idea wins because it's the one everyone knows. And we'll keep using it so that the next generation only know that one thing.
Great for Adobe's profitability, awful for humanity.
I love Linux, and I think that Linux desktop is fairly usable, but a bunch of software I rely on works much better on Windows.
So buy and use Windows.
Windows remains the king of desktop because everyone wants/needs Windows programs.
Normal people don't care what OS they use, they care about using the software they want/need.
There's plenty of heavy-hitters on Linux natively now, including DaVinci Resolve (Hollywood's #1 post tool), Bitwig, Studio One, Reaper et al. Even Unreal Engine. Blender perf is much better on Linux too.
Your head canon of software has yet to update to the latest commit.
https://en.m.wikipedia.org/wiki/Application_Programming_Inte...
I am always surprised to learn how big Microsoft was by the Windows 3.x era. Bill Gates was already the richest person in the world before the release of Windows 95.
Maybe it's because I am young and I assumed their total dominance emerged in the Windows 98 to XP era with only receiving some pushback with the emergence of Intel Macs in the late 2000s.
Each time I listen to an episode about a company I think I won't be interested in I'm blown away.
I don't see many job openings for those types of jobs, but I would have had an incredibly stable platform for the past 25 years. If you wrote a service for Windows in the early 2000s, it seems like it wouldn't be that much work keeping it running today. I have seen examples of companies managing to lock their software to Windows Server 2008 by accident, so there is some room for failure, but that might very well just be incompetence.