US Mac market share grew 22% in Q1, likely helped by new MacBook Air models
9to5mac.com
9to5mac.com
I’d guess lots of people upgrading from Intel Macs and to some extent PCs now that Apple Silicon Macs are hitting their stride.
But it turned out that was just the intermediate step between "quit gunking up our OS with so much awful garbage and spyware" and "because it should be gunked up with our awful garbage and spyware."
When I Google that the first result is from the Verge, and they recommend a MacBook Air because "The Apple MacBook Air M3 is the best laptop for most people — Mac users, of course, but also the platform-agnostic or anyone who wants a no-fuss, straightforward machine that doesn’t bombard them with advertisements or bloatware."
Why would you guess that? It's +22% Mac marketshare, not +22% Apple Silicon Mac marketshare.
Per a sibling commenter, Apple did still sell Intel Macs throughout Q1 '23, so it's possible for the earlier set to have been Intel and the later to have been M-series, which we could count as the upgrades you describe. Intuitively it seems difficult to imagine very many people would have done this, but to set an upper bound we would need M-series vs. Intel share figures for Q1 '23.
Lenovo shipments increased 22.4% in the same period.
Good move linking to the source. This analysis is odd. The total market grew by 703,000 computers. Apple and Lenovo combined to grow by 854,000 computers. So basically the rest of the market shrank. How can someone conclude that a Windows10-to-Windows11 upgrade cycle is in progress, unless Apple and Lenovo are the only Windows11 vendors (which is a preposterous idea)?
Author does not understand what market share means
Seems awfully likely they conflated 22% sales growth with market share growth
Should we add questions about computer OS usage to the US Census?
They build beautiful, but really slow hardware for their price point.
They eventually deprecated OpenGL, and their then and now implementation is implemented as a wrapper around Metal. As a result, underlying OpenGL structures don't exist, and so you couldn't actually debug those games on Apple hardware. You had to resolve it on Windows PCs.
Apple will never be serious about gaming, so it's just not ever worth the time.
In my mind; that is completely true and a serious indictment of the immaturity of Linux userspace.
Is the large portion of windows/mac/linux productivity software that targets chromium/electron an indictment of the immaturity of windows/mac/linux?
I also like running Linux, and have for an even longer time.
For a fair number of years (6 or 7), I ran both Linux and Windows on the same hardware (my daily use desktop rig) using qemu and virtio tricks. That was a fun experiment that taught me a lot about virtualization. I did gaming and browsing on Windows, and more stodgy things with Linux (sometimes using an X server on Windows), and this met my goals.
But a few months ago I dove in fairly deep and got Void running the hard way, with as little system-wide Poettering as possible, and started using that as a daily instead.
I put Steam on there. Games, so far, Just Work.
I don't know if they're running with a compatibility layer like Wine, or if they're native ports, or what.
I mean, I can certainly find out -- but I don't really care enough about that when I'm in a mood for gaming.
Maybe I am doing something wrong, but it seems fine.
I play games almost exclusively with friends these days and they tend to be those games that don't work on Linux, so I'm stuck with a Windows Dual-Boot unfortunately. Or rather: I'd rather boot Windows and deal with it than miss out on those shared experiences.
What are some (modern, ish) online games that specifically are unlikely to work with what I'm doing?
That's a whole list of stuff that I have not yet had any interest in playing, but I may change my mind some day. And on that day, I will be disappointed.
I think it's completely reasonable to demand that all of these titles work on Linux. I doubt it will make much difference in the world, but now that I have some examples in front of me I'm completely willing to switch my mentality from "works for me" to something a lot more pragmatic.
The vast majority of issues I see people have with Linux nowadays are actually with Gnome; its generally really good, but it can sometimes cause some instability, and I've found Kde to be more pleasant.
Sincerely, Jealous Mac user
The current state is that a large chunk of the few steam games that have been ported to Mac were 32-bit and refuse to even run on newer macOS version.
https://developer.apple.com/games/game-porting-toolkit/
https://www.theverge.com/2023/6/7/23752164/apple-mac-gaming-...
https://getwhisky.app/ (free but poor support/compatibility)
https://www.codeweavers.com/crossover (paid app using similar technology, easier to use)
The good news with 32 bit is that a lot of the 32 bit games are pretty old at this point and should run well enough in an emulator given good enough GPU emulation. So you might get something going with linux and proton running in an emulator.
But of course, Valve has an opportunity here as well. And they should step up. There's a lot of good stuff happening in Asahi linux that they could borrow probably.
But they haven't, and I'm not sure they care enough to actually follow through on such a project, both technologically and in making and maintaining all of those publisher relationships.
My point was Apple could do it themselves, but they haven't, they almost certainly won't, and even if they did I don't think their heart is really in it to do it properly.
Just use linux.
Proton doesn't require devs to cross compile either. The point is it runs unmodified Windows games on Linux.
Apple could be having the same benefits that the Steam Deck is currently seeing if they actually bothered to care.
But anyway, the whole topic I brought up is Valve's Proton layer which doesn't require cross-compiling the game to Mac OS. That's the whole reason I think that solution would be the best way to get decent gaming support on the Mac. Cross-compiling literally wouldn't have anything to do with it.
I've been surprised by the number of games I can play on one or the other. And Apple Silicon native games are slowly making an appearance on Steam too (but they usually run far better on GFN than local hardware).
Wasn't there already a desktop Linux for Apple Silicon (forget its name, Asahi maybe?), but last I checked, a bunch of things don't work right.
It's nice having a POSIX shell on Mac combined with the ability to use common business apps like Adobe or Microsoft stuff. What would Linux offer?
> PC (excluding tablets) shipments to the United States grew 5% year-on-year to 14.8 million units in Q1 2024.