AI Love Island – multi agent text based dating simulation
sabrina.dev
sabrina.dev
There's some variety in here but AI in general really struggles to vary in tone within a single output. I'll be interested to see if the project can overcome that tendency.
The scoring - AI HATES to give things low scores. It's too nice. In my experience it does better if you have named outcomes e.g. negative, neutral, positive and then convert those to numbers. A more interesting solution might involve logprobs where you ask "do you like this person yes/no" and then use the logprobs value on yes/no to measure the AI's "uncertainty" about the match.
Have you considered building this as a standalone game? I wonder if you could provide ways to "zoom in" or summarize individual "dates" so that it could be played as a simulation game a la The Sims. Why did #m#12 reject #f#5 so quickly, etc.
Also (and I don't watch Love Island), another feature for a game version of this would be the post date interviews right? "Oh I couldn't believe when #f#5 said she hated Italian food! Like wow, what a turn off"
Very nice!