Developers shooting themselves in the foot by providing applications for free or 4.99 usd for user growth. Now it feels more like B2B at scale than B2C.
It didn't help that Apple provided the $0.99 price point for iPhone applications when the expectation for programs before was at least $20.
Thank you for articulating this so well. This is the core of why local-first applications can’t be effectively monetized. Users expect the best things for free or very cheap, and that’s mostly incompatible with the local-first concept.