How to Prototype a Game in Under 7 Days (by the World of Goo people)
gamasutra.com
gamasutra.com
Little known fact: Kongregate and 2D Boy both operated out of Kyle's apartment for our first year. We all left EA at the same time and were going to have a game studio together but then I had the idea for Kongregate and tried to get Ron and Kyle to do that with me. They stuck to their guns, with great results.
I remember Kyle mostly from his days as a comic artist at my alma mater, Univ. of Virginia. I was a comic artist and editor several years after Kyle graduated but I still remember his work from my freshman year. It was a comic called Drool and was a very morbid comic but hilarious if you're into that kind of thing. It was much better than most of what comes out of xkcd and other fluffy nerd comics. I believe it was canned after Kyle ran a Jesus joke that rubbed some people wrong. The artwork in World of Goo comes directly from his old work.
I would point you to a URL of his stuff if it weren't for the fact that our school newspaper's website hasn't been fully functional since my roommate who maintained it graduated :(
I also like the think about how much better a place the world is now that thousands of people everyday get pointed to the best new games, rewarding quality, generating revenue for good developers. That's a whole lot of utility generated in a very "sustainable" way. All from one apartment.
You get 48 hours to make a game from scratch (art, code, everything) to a theme voted on weeks before, and chosen 0 minutes before the competition starts. These are the same elements which the Experimental Gameplay project copied.
There you can see a journal from all the entrants, as well as source code -- so you can learn how the better game makers approach it.
Many game developers use it as a chance to prototype games, and get immediate feedback as you develop. Also to help you refine your skills to allow you to make games more rapidly.
It's a real buzz to enter the competition, as there's often 100 or so people working on their games at the same time.
Since it's from scratch, you are forced to finish things up, rather than working on engines(for you web dev people engines are the frameworks of game development).
If you're into making games I highly recommend you join in on one of these competitions :)
2D Boy is speaking at this year's IGS with a numbers-focused talk, sharing the success of World of Goo from a business standpoint.
For a fun side story I wrote the original search engine for toybin.org in sed :)
http://chrishecker.com/Advanced_Prototyping
Edit: OK, this time I succumbed to karma whoring and posted it as a news item; make any comments in that page: