Tell that to Steam, which is generally well liked by developers and users alike.
There's clearly something else going on than just the 30% number, and it's worth investigating what that is rather than fixating on the wrong thing.
There's clearly something else going on than just the 30% number, and it's worth investigating what that is rather than fixating on the wrong thing.
The fee could be next-to-free and many would still be upset if they're not able to use their own payments infrastructure. Developers are not able to offer customers refunds on IAP or discounts or credits.
Steam demonstrates that it's not about the 30%. It shows how 30% is viable in a competetive market if it's what consumers (and developers) prefer.
I like your sibling comment's summation: