For everything else, Debian is great.
I could have gone through enabling backports, but I could also have just gone Fedora and not have to mess around with things I shouldn't need to.
Pop is perfect for those coming from Windows.
And for anyone who hasn't used macOS, it's not a locked-down walled-garden like iOS is.
For me, Linux.
For my mom, Mac.
For my enemies, Windows.
And, once no longer a newb, Debian is easily one of the best distros to be in, for many purposes, long-term.
Why not start with one of the most popular and principled distros, and see whether it just works for you?
From there, if your eye ever starts wandering towards some strange other distro, you have a well-informed good baseline to compare against.
I'm not sure about that. I think the days of assuming people who can code or do another specialized tech sill are long over.
The amount of comments from people who prefer windows or mac or ubuntu and systemd because of convenience and abstraction (i.e. handholding) are plentiful.
I can no longer edit my comment though. Mea culpa.
God, the ubuntu one is the worst as it'll sometimes prompt multiple times for a password.
I guess Ubuntu behavior you saw might've been due to their Snap package stuff, not the normal Debian APT package stuff.
The pleasant surprise has been games. I thought I would have to abandon gaming or keep a second Windows partition, but so far all the games I have tried have run 100% -- even though it took some minimal tweaking in some cases. V-Rising, Elder Scrolls Online, New World, RimWorld... all work as well as on Windows thanks to Steam and Proton. (Rimworld required one change in the config .ini to support my super ultra wide monitor, ESO had to be manually imported into Steam. V-Rising required installing the Proton-GE version to address a problem with cut scenes). It's a bit tedious to have to address small problems like that, but more than worth it to get rid of an OS that I feel is constantly trying to attack me.
I am moving my wife to Zorin next. I can't recommend Debian to most people that just want to use a desktop. It was difficult for me and I have decades of experience in running Linux servers. I will probably stick with Debian as its working great now, but too many things were too hard to make it an option for most desktop users I would imagine. I can recommend ditching Windows for some flavor of Linux.
So I haven't found any reason to use Nvidia's installers.
I need to learn how to kill them less painfully prior to cooking. And I doubt I can eat restaurant lobster in good conscience any more.
At some point, there’s a personal decision to be made as to whether the inhumanity of eating a crustacean that was alive shortly before cooking is any different than the inhumanity of predator-prey relationships in the wild.
Meanwhile Steam has to use Proton, and is nonetheless around 2%.
It is only a moot point for those "I feel good to use Linux kernel to run Windows on top" kind of feeling.
While ignoring it is still Windows games that are being written, by game studios targeting regular Windows deployments, and those same studios might even have Android games written in OpenGL ES/Vulkan, that they won't bother porting to GNU/Linux.
Have some consistency.
Proton is not an escape when it is still Windows software, using Windows APIs, written by companies targeting Windows customers.
The Steam Deck has sold millions of units (increase in audience) and now supports 89% of the top 1000 games at Silver and above (increase in use case). 2% is indeed an increase from where it started in 2018, but it goes to show how many Windows machines are out there that the % isn't higher.
I don't really understand your position. You're vehemently against any Windows code or games running at all and want to belittle, minimise or dismiss any progress that has been made. It feels like you're arguing in bad faith.
That Linux gamers are so starving for Linux native games that they have to contend with running Windows games via an API translation layer?
Not even studios that target other POSIX platforms bother targeting GNU/Linux natively.
SteamDeck sales are a drop in the ocean of Switch, Playstation, XBox, and Windows PC sales, if you feeling like going into war numbers.
But hey, enjoy your "Linux" games.
Few games actually get more fps than on Windows. What alternative runtime would you suggest and more to the point what problem would it actually solve.
If the game studio actually so much as tests on Proton (or more realistically Steam Deck) that’s great gold medal and as much targeting Linux as you can get.
Demanding anything more is not realistic given current market share, but also again what would you even gain.
The actual threat to gaming on Linux is any form of DRM.
It'll do fine. People don't want to re-buy their gaming libraries for an Xbox handheld and the OS integration for the other devices is pretty poor.
I keep reading this on the internet and I’m fully convinced that this is written by people with powerful machines.
Whenever I try to play a game that barely runs at 60 fps on windows in my basic system it invariably runs in the range of 45-55 fps on Linux.
This would be perfectly acceptable except that it eventually leads to stutters that I never experienced on windows..
Ps. Yeah I tried to troubleshoot this with everything google and ChatGPT had to offer: disable composers, different proton versions, different distros and different desktops environments. The matter of the fact is that there’s an overhead and if your system is barely running it on windows you will probably have performance headaches on Linux.
This is not a valid test. You need to compare Linux native vs. Proton rather than (Proton+Linux) vs. Windows. Otherwise you’re comparing at least three things at once.
Who the hell cares? Besides RMS I suppose, but he wouldn't want to run closed source games to begin with.