> Our Rust project has different requirements than a video game. It’s a platform that will enable everyone — not just professional game makers — to build new small interactive experiences.
The kajiya renderer is available on GitHub, but contributions have slowed down since mid 2022: https://github.com/EmbarkStudios/kajiya/graphs/contributors
The "creative platform" is now apparently available under wim.live (and has a twitter account called @createplaywim): https://wim.live/en/ - but the website only seems to play a video, I couldn't find any other functionality.
They seem to be using Rust in a lot of tools though: https://github.com/EmbarkStudios
Seems that they're trying to earn money by shipping games in Unreal first, while developing their Rust-based engine behind the scenes.
Last time I tried it, they were working on integrating wasm support for user-accessible custom scriptable scenarios (a la Roblox).
I expect some studios are just quietly breaking the rule and not telling anyone, but I'd be worried, personally.
They mention stuff like "an interpreter which translates the [JavaScript] code but locks it up in a cage"¹, their presentation² mention JS interpreters and a JS AoT compiler, so I'm not really sure how they did it
¹: https://www.radicalfishgames.com/?p=6892 ²: https://www.youtube.com/watch?v=KfBzlzvt8RU