Your idea sucks, now go do it anyway
blog.asmartbear.com
blog.asmartbear.com
I think the point of this article is not that all bad ideas turn into good ideas or good companies, just that many good ideas and companies started out as bad ideas. So if you have an idea and you're not starting because you don't think it's good enough, that's a lousy excuse.
What's your solution: continue with the Eeyore routine and never start anything because there are millions of failures out there?
In reality this narrative we create is not a product of facts, but a story we use to make the world seem more understandable than it really is. This concept is discussed in The Black Swan by Nicholas Taleb.
I guess my point is, if you want to start a company you should do it because you have faith in your ability to provide value and execute on entrepreneurial opportunities, not because a few companies that started with bad ideas managed to succeed.
I agree with the premise of your first two paragraphs, that often people will try to explain situations without being a participant of those events while decisions were being made. However, you have not shown that this premise applies to this article, which is a "logical hole" in your own statement. In fact, the stories mentioned by the blogger happen to be well known to be accurate, straight from the mouths of the founders of those companies.
I guess my point is, if you want to start a company you should do it because you have faith in your ability to provide value and execute on entrepreneurial opportunities, not because a few companies that started with bad ideas managed to succeed.
I'm not sure if this is relevant to the article. The author says a friend wants to start a business but is waiting for a perfect idea (and logically believes the audience of the blog may as well.) So he suggests that he go for it anyway, and adjust his idea as he goes. He then gives examples of companies that kept changing their ideas as they went along.
I even agree that you should completely believe in your idea -- you cannot use this as an excuse to not be passionate.
However, I see many would-be entrepreneurs stiffeling themselves with doubt. In fact I almost didn't start Smart Bear because of such feelings.
So, although I agree this is NOT a reason to start, the point is that such doubt is not reason to NOT start.
P.S. Also articles like this are IMHO most powerful when they are one-sided. There are always many facets to any point, but prose can get watered down in the hedging and exceptions, and I'd rather try to inspire.
You are arguing that "there are millions of ideas that keep sucking even when modified."
He's saying, yes, your INITIAL idea may suck, but any successful businesses created with it would likely not be the same idea, so it doesn't really matter to wait until getting a perfect idea, and here are some examples. So don't be afraid to start! If you succeed, it won't be with that idea, very likely! And it may take years of time! And it won't necessarily be the very next iteration of the idea that changes everything.
The author is not saying you will succeed for sure, or that changing one's idea is the most important factor (both are essential to your argument, but it's not what he's saying, on the other hand.)
Though if you look at people who make several attempts, and who learn something from each, I think the probability of success fast approaches 1. I think that in practice, if you persevere and are reasonably capable, success is inevitable.
This reminds me of something I used to think in my creative writing classes: you're a real writer when you're prepared to say "this is how bad I suck", and put your work out there anyway. I met so many people who called themselves "writers", but if I asked to read something they'd written, they hadn't produced a single complete work they'd call their best effort.
Once you really put it out there, for all to see, you have to let go of your fantasy about how great you are and confront the reality that this really does represent you as a writer.
It's so similar with code and programmers. There are so many people who like talking about what it means to be a programmer, what it means to write code... but you aren't a real programmer until you put something out there, warts and all, and say "yep, this is my work, for better and for worse."
I think that the important thing is that you need to build the full widget, even if it is a bad idea. At some point during widget development, you'll nearly always have to solve a problem that could be applied to another domain with more success.
When I read about Flickr a couple of years ago, I thought that it would have been a part of a cool 3D game that didn't take off. I never thought is was a tool for 2D game!!
b/w the screenshot... I'm not able to find any Flickr or photo feature that hints that there's a feature to take/view game screenshots.