As one of Apple's long form PR
https://www.youtube.com/watch?v=J7al_Gpolb8
outlined, patience for platform building.
I think it's quite important for the industry to have a reference for XR (AR + VR) where the focus is on accurate assessment of the user's immediate physical surroundings and provide for non-fatiguing interactivity, especially after Hololens practically disappeared. I hope Vision Pro lasts much longer than Hololens (didn't miss Ping, but certainly miss 3D touch).
Meta's headsets focus on bringing the user into another world, another important but different reference point.