Buttons that morph out of the surface of the device.
tactustechnology.com
tactustechnology.com
With current touchscreen interfaces, you rely almost solely on visual cues and feedback to make correct inputs. Not a good situation while driving, when you need as much visual attention as possible focused on the road.
The best interfaces for operating complex or dangerous machines have fixed, haptically identifiable reference points; this allows you to reach out (in the dark or without shifting visual focus) and make some sort of adjustment without fumbling or disturbing your flow. If the touchscreen can be elegantly brought into that realm, so much the better.
Tesla Model S 2.0 perhaps?
BTW, anyone have an idea of how this technology works?
Update: From the article linked below in a comment by kpozin, it's based on hydraulics. Ingenious.
And realistically, I think "dual interface" cars will own the general market (non-taxi, etc) for a long time to come. Anyone who enjoys driving once in a while on a nice piece of road (E.G. the 280 between Daly City and Cupertino) is going to want a car that also features a manual mode.
Eventually we'll have cars where a hidden steering wheel unfolds from the dashboard and pedals rise from the floor. And parental controls to prohibit your teen from accessing them ;)
HOTAS (Hands on Throttle and Stick) as a concept has been adopted almost exclusively in fighter aircraft - and extended into Formula 1 and Indy cars as well - for this exact purpose.
The modern car dashboard design is beyond stupid, almost criminally so when you start to see 12 inch video screens placed underneath the windscreen in such a way that the driver has to take his attention off the road to use pretty much anything in the car.
Tactile feedback isn't going to help much if you are fumbling with controls floating an arms length away between you and the passenger.
There is plenty of room on the steering wheel for all of the car's functional controls, especially if you make use of a HUD/windscreen visual menu and multifunction controls. I almost exclusively use my 5 button steering wheel control to manage my entire audio experience while driving right now.
I'm not sure how many people will need to be killed before something like that becomes the norm. Of course, seatbelts and airbags both required their fair share of human sacrifice before the car gods decided lowly operators warranted them, so maybe kiba is onto something. :-)
Nowadays it's much more likely that you spin a knob or repeatedly press a button to set the temperature, and instead of the setting being indicated by a combination of position and color/text, you likely have only a numeric value, an exclusively visual indicator.
Not only does the digital, numeric value (usually in degrees F or C) provide a (possibly) unneeded level of precision, it's a visual-attention sink.
The "glass cockpit" of the Tesla I have to believe is even worse in this context. However, given its extreme versatility, I doubt the touchscreen will be going away. If a screen interface can be designed to require less attention, and I believe it can be, it's possible that we can gain all the promised flexibility of glass without it becoming a safety hazard.
Thanks for the HOTAS reference, btw. Hadn't heard of that.
Also consider the amount of training that goes into becoming a fighter pilot, vs. learning to drive a car. Powerful interfaces are complex and require a lot of training to manage properly under stress--which is when it is most important to do it right.
That said, modern cars do have a lot of controls on the steering wheel: all the typical blinkers, brights, horn, etc. and now often radio controls, cruise control, telephone Bluetooth controls, even gear shifting paddles.
HUD has been tried in cars before, but never caught on. Drivers tended to find it more distracting than helpful. Most of the information for driving does not need to be so..."contextual", the way that, say, a missile targeting system does. Anything that intercedes itself directly between the driver's eyes and the outside world could be dangerous.
I do agree with you that the touchscreens in the dash are frickin awful UI design. I think they are like the "store" setting on LCD TVs--their main job is to look cool in the showroom.
This sounds like you're not a pilot. Pretty much the first thing flight school teaches you is situational awareness. Constantly visually scanning for nearby traffic is a very, very important skill.
An autopilot can follow it, but even in IFR you're supposed to be visually scanning, as you can be in IFR weather while still having a mile or two of visibility around your plane.
I think you might be thinking of ILS.
Disclaimer: I'm not a pilot, although I did stay at a Holiday Inn last night.
IFR doesn't mean no visibility, it means visibility below minimums. If you're driving in fog, you still look out the window. Same for aircraft. You may be in instrument flight rules while being able to see the runway.
You're right, though, on ILS. Part of being able to do IFR, but not IFR itself.
Also consider the amount of training that goes into becoming a fighter pilot, vs. learning to drive a car. Powerful interfaces are complex and require a lot of training to manage properly under stress--which is when it is most important to do it right.
This strengthens my point. If something as complex as a fighter jet can have its core functions displayed in an easy to use display in that keeps the pilot's "head up", then certainly we can do it for cars.
HUD has been tried in cars before, but never caught on. Drivers tended to find it more distracting than helpful.
That's because that "HUD" consisted of a an annoying little speedometer that was pretty much out of the line of sight. Today, we have much more information delivered to the driver in general - the most distracting being GPS/Map data and cell phone operation. These are perfect for HUD use.
I'm talking about something like this: http://www.carpages.co.uk/bmw/bmw-7-series-part-1-19-11-08.a...
Not really. Fighter jets require extensive education and training to be able to fly at all, let alone competently. They can afford to teach the pilot "click the thumb button twice for this, three times for this other thing". Car manufacturers can't.
You might start by asking yourself why, in 2012, almost every car still comes with an analog (dial-style) speedometer. The answer is that they are unambiguous and easily scanned. You do not need to actually read the numbers, and can collect the speed data in a quick eye flick (well under 1 second). Again: everyone already tried digital speed readouts in the 1980s. They sucked.
Engineering and innovation create continuous pressure on good user interfaces. The Google homepage is a well-known example from the web of a UI that successfully resisted this pressure to very good effect. (Although even the Google homepage is slowly succumbing.)
Consider something like GPS. The greatest visual interface for GPS directions is none at all. The driver in need of directions should be able to ask for them verbally and receive instructions verbally--that way they can maintain their visual scan. In the age of paper maps, everyone knew it was silly to try to drive and unfold and read a map at the same time...somehow this common wisdom has been forgotten just because we can use pixels now.
http://www.uspto.gov/web/patents/patog/week20/OG/html/1378-3...
Go to the full text and then the images area and you get to see more detailed diagrams.
Looks like the button locations are fixed for now, but they're hoping to make them adjustable in the future.
I really dislike the voice-over they have, but that might be personal preference. It just sounds like a regular person imitating a professional voice actor to me.
There would still be touch sensitive areas between the bubbles, which might be a problem, depending on the app.
If so, that's a bit of a bummer.
I remember using public payphones just a little over a decade ago. One time some kids had put Vaseline on the earpiece. That was a fun time.
Now we have a phone in our pocket that we can talk to and have it do nearly anything. By next year, it will have buttons when we want and no buttons when we don't.
Vaseline on your ear is a bummer. This button-no-button stuff is not a bummer.
"Everything is amazing, and nobody's happy" http://www.youtube.com/watch?v=8r1CZTLk-Gk
I feel I was just humbled in about the most effective way possible.
In practice though, I didn't have them until June 2007.
It's true that uptake has increased over the last decade, though. Partly due to product improvements, but I think largely due to cultural changes.
In any case, it's certainly not the case that 2002 was some ancient era where we all used payphones, at least not in the West. That's hyperbole at best.
It boggles the mind...
I wonder if that's actually a good criteria for defining game changing innovation - that you can't think what a better version would look like.
The fact is that every step in technology allows you to see farther ahead. To complain that the mountain you stand on isn't as tall as the one it allows you to see is ridiculous.
In my defence, I'm not complaining about it, just agreeing with the guy I replied to that I was somewhat disappointed. I was then curious why I was disappointed, and wondered whether my rationale was generalisable. It probably isn't.
the second use though is activation feedback, a button has to be able to be navigated separately from its activation. unless these protrusions can tell whether they are pressed or not, it still seems useless to have a lumpy touchscreen...
so I really hope they found some method of separating simply sliding a finger around searching for a button and realizing when the finger is pressing down... this is the exact same issue as the various touch-mice devices
(left click with finger on left side, right click with finger on right side, unless that is you like to REST your fingers while clicking)
"While touchscreens provide a versatile user experience, they provide no tactile experience for consumers. Vibration haptics and similar solutions try to simulate a sensation of touch, but all are "feedback" technologies, vibrating only after touching the screen (even if they are touched in the wrong place or by mistake). In contrast, Tactus' technology creates real, physical buttons, where users can rest their fingers on the buttons, as on a mechanical keyboard, and input data by pressing down on the keys. Tactus is the only solution to both "orientation" and "confirmation" problems that are inherent in touch screens."
At least that's what they did with Siri.
In fact I would be surprised if Apple wasn't doing research into this themselves.
Nokia has also done research into this but with little bit different technology: http://c2499022.cdn.cloudfiles.rackspacecloud.com/wp-content...
Maybe if you fold them over or something they could just basically expand and contract. So you expand a bunch in one section to make a feature. Then wrap the whole thing in a very flexible skin. Press a button on a computer, and it morphs between (for example) an alligator shape and a person shape.
Throw in a camera for object tracking; or a bright light - you could make little glowing orbs that roll around, float in water etc.
Throw a bunch over a wall - they move around and map rooms as a swarm.
It will be interesting to see what becomes of this.
Still, the idea of a million smartphones collectively climbing out of their nightstands at full moon and then crawling towards some supervillain's cave, as fast as their little bubblescreens will carry, is definitely hollywood material!
Maybe it's just me, but I'm not exactly pining for my old blackberry's keyboard. My display/interface iPhone isn't perfect, but this just isn't a real enough problem for me. Is it for you?
The tradeoff was the loss of tactile feedback, meaning good luck dialing a number, choosing a song, etc. while driving. Tactile glass would be the best of both worlds.
There isn't much information on the actual implementation on the website, but if you could make the surface depress-able or not depending on the context requirement, then the variety of applications is endless: Think of the blind, being able to use tablets to read with Braille(non depress-able), or the piano idea from above( depress-able).
http://www.patentlyapple.com/patently-apple/2012/05/apple-re...
It's a cool technology, but i think it won't be more useful or productive than a regular touch screen. How are you gonna swipe on a bumpy touch screen?
Tactile touch has the ability to transform tablets from casual and convenience devices to the next generation of computers and MS is already betting on touch.