Social-Media Influencers Aren't Getting Rich–They're Barely Getting By
wsj.com
wsj.com
Actors Aren't Getting Rich–They're Barely Getting By
Athletes Aren't Getting Rich–They're Barely Getting By
Gamblers Aren't Getting Rich–They're Barely Getting By
Gold Miners Aren't Getting Rich–They're Barely Getting By
Entrepreneurs Aren't Getting Rich–They're Barely Getting By
You can use this same line for thousands of similar professions where there is only space for the top few % to succeed. Most people participating are fully aware of it, and still choose to do so.
Typically these careers have something else in common: individuals at the very top have practically unbounded wealth and a very visible public profile.
That fact is actually the cause of the fact that only the top few percent will have any income at all. In most careers supply and demand stay reasonably in balance as people filter themselves out due to lack of real interest or ability. But with these 'careers' there are enough impressionable young people who see the extreme successes and are tempted by them that the supply of prospective participants far outweighs demand. This leaves the vast majority of hopefuls without any prospects whatsoever.
Plenty of make-up experts, fitness gurus, tech nerds doing CPU unboxing, video game & movie reviewers, political science analysts, etc., that are not focused on flaunting wealth.
I did a study for a Master's degree class on influencers on YT & Insta who only go to spas (like peidcures, massages, etc.), and did ASMRs and Spa reviews -- and just in Asia. While they're reasonably well put together on camera, they're certainly not flaunting great wealth outside of occasionally getting a (fairly cheap) foot massage and cupping treatment -- and, in theory, YT revenue is subsidizing those trips. But some of them get TONS of views and drive actual foot traffic to these locations.
I'm not sure what the definition of "creator-earners" are, but 13% of them making over $100k a year is pretty impressive.
I would have guessed that percentage to be in the low single digits. I wonder how many are making more than $50-60k/yr.
That's because "channels" is incredibly, incredibly broad. The number of channels has very little correlation with the number of creators, because the number of channels also includes the number of commenters (any number of which could also be creators).
Most actors, musicians, OnlyFans people, etc., never make it. They're enticed by the few people who make it big into a career where nearly everyone is not making it at all
So why are tech employees thought of differently than entertainers? Why is the math so different, such that tech employees have much more predictable and favorable employment prospects?
People won't work on Google products for free.
This is one of the many reasons I'm for a UBI, it makes it easier to do art without having to be a "starving artist".
What if it all comes down to supply and demand? Maybe the supply of artists is much greater than the demand for art, while for tech products it is reversed?
But I happily DJ on Saturday in a local club from 10PM to 4AM, help with carrying beer cases, setting up cables and equipment, for free.
I haven't made up my mind about UBI, and I do think that it would be valuable to society for all persons to have room to experiment and innovate around ideas (effectively, enable society wide R&D), but I think it's an open question as to whether it is worth the costs.
I already struggle to hire anybody help with fixing the many problems with my house, and it's very inefficient for me to need to learn to become an expert in so many different fields. I quite enjoy it, and there are positive externalities, but having specialists (or just "willing hands") in areas that there is demand for is also quite important to a functioning society.
The last era where we had this kind of society, was probably the 70s and we are still recycling the cultural artefacts of that time.
Fortunately all of us temporarily embarrassed billionaires have a fallback plan. Just a few years ago, in my late twenties I was seriously trying to apply to YC, with the dreams of getting some funding .
Now that I'm a bit older and more discouraged, I've made peace of being a worker bee until I retire. I'm still hoping to get a role with an equity package that allows me to retire sooner rather than later.
I have tried solo game dev off and on for years and found game dev exactly the same as all other art forms - You either make it or you don't, and almost nobody makes it.
The difference being that a game is expected to ship all its own assets. The game's exe plays the game's audio and renders the game's graphics and runs the game's logic.
And I can only play one game at a time and listen to one song at a time, so why buy a bunch of games?
But a video codec works on millions of existing movies, so anyone watching _any_ movie needs a video codec. And a VM can run _any_ OS. And a network can transfer _any_ data.
Now we're talking about products that complement each other instead of only competing. Sometimes I've had more fun writing tools, because the sum of my own hammer and a world of nails is greater than trying to make my own nails from scratch.
So ah, don't go into game dev lol. I nearly did, then I got a generic CS degree and made lots of money doing software that solves existing problems and doesn't try to create a standalone world.
We're just (re)learning that this rule applies to influencers as well.
If you’re an actor you’re either in Hollywood movies or you’re not. If you’re an influencer you can buy followers, fake locations, etc. which makes it much easier for someone else to look and say “I ought to be able to do that too”
Being an actor is a gradient, not a binary.
On the one side, you can be a nameless extra, and on the other you can be a huge "face". Most people in movies are not on the side of the gradient that makes tons of money.
Many of these people have used and abused their audience, accepting sponsorships from unscrupulous companies like BetterHelp, and portray a way of life that isn’t realistic.
Social media is harmful, I suspect we will look back at it one day and realize it’s the source of a mental health epidemic.
You cannot name an industry where no unscrupulous individuals/companies have sought to make easy money from dubious means.
I would argue that it is meaningful, because there has been a shift in people's activities, such that being a freelance advertiser is actually semi-viable. For now.
and marketing is? because this is, essentially, freelance or independent marketing
There's not as much money in providing an answer/instructional content. There's a lot of money in pushing products.
The danger is that if google search/youtube goes too far in the direction of pushing products, users migrate to a different platform that will better serve the less profitable need (relevant search results).
....and without 5-10 minutes of video padding and waffle from some "influencer" knobjockey trying to peddle disguised advertisements.
Give me the former anytime.
EDIT: Clearly the downvotes are coming from those indoctrinated into thinking "influencers" provide a benefit!
Exactly.
Seems like a way better shot at wealth for most people than professional sports.
There's probably many other professions like real estate agent that follow a similar pattern.
I guess living the lifestyle is part of the benefit but the successful influencers I’ve seen often pay production crews, rent luxury products like expensive cars, travel, and just a ton of little things that add up. That’s not including the promotion costs like paying to cross promote with other influencers and other growth hacks.
I suspect it’s more like 1-2% make a significant profit.
For every one influencer posing with a sports car in Dubai, there are a thousand other influencers whose content can be produced at very low cost. Video games, parenting, fitness, beauty/make-up/skincare, cooking, woodworking, gardening, backpacking, dancing, DIY, personal finance, etc all have tons of content creators working from home (or the gym, park, shop, whatever).
I know a woman who started posting videos that were just her holding her cell phone recording a selfie video talking about being a mom. She now has brands paying her tens of thousands of dollars to promote their products, and her videos are still just phone selfies sitting on her couch.
I don't think this necessarily applies to all influencers like those with loyal followings, but it's a general pattern I've observed.
Most of the stats I've seen is that influencing is actually about 75% female, partially because the ad metrics show women respond to it more strongly. So its unfortunate they mostly highlighted men in the article.
https://neoreach.com/wp-content/uploads/2022/07/Creator-Earn...
But they have to pantomime success from day one - either until they get it, or they give up.
It's a con no one is actually in on.
there probably is a seedy underbelly of pay for play placement, link sharing, and all the other influencer equivalents of shady SEO tactics
The to advertisers, they’re expendable.
In the 90s, take cute little starlet or rock musician. You invested in them. You grew them. They were pets.
You couldn’t have starlet out there ruining her image, you didn’t want the story about rock star smashing the face of a bell hop to get out.
You invested in their career, their art, tours, signings, albums. You knew they had a shelf life and worked to race the clock.
But now…
They’re expendable. There are more starlets to replace this one ready to roll. They don’t need food and water and belly rubs. They’re cattle and they’ll take care themselves.
And if they don’t? If starlet does a porn with rock star… good for you, or not, who cares? Replace them if you need to. Your invest is low and maybe it works out anyhow.
They’re happy for a minute, you’re happy for a minute.
The customer through… they’re not going to get refined product. They’re not going to get a big time show but maybe see them at bar, or a release-day studio album just a couple over a year songs that were released to patreon members first and Spotify later.
Influencers are cattle to advertisers, and everyone seems to like it this way.
Ditto the above for luxury cars, watches, anything that can be rented for show frequently is, especially when ostentatious displays of wealth are core to the message, like finance/crypto influencers peddling courses or coins.
Actors, of course, are a big example - not everyone can be getting Brad Pitt roles. Or restaurant chefs - just a handful run multi-nation food empires, while the rest are shortening their life spans in the kitchen, 12 hours a day without weekends.
Trying to be an influencer is like trying to start a band and aim to be the next Nirvana.
Go to school, kids, learn a real trade, and do the rock band thing on the side. If it works, great, if not - at least you will play guitar.
https://www.msn.com/en-us/money/personalfinance/social-media...
Text-only:
https://assets.msn.com/content/view/v2/Detail/en-in/BB1orRCk
Some of my favourites:
-Joshua Bardwell (FPV drones): https://www.youtube.com/@JoshuaBardwell
-RM Transit (public transit design): https://www.youtube.com/@RMTransit
-Technology Connections (random nerding out): https://www.youtube.com/@TechnologyConnections
-ElectroBOOM (comedic electrical engineering): https://www.youtube.com/@ElectroBOOM
-Practical Engineering (civil engineering): https://www.youtube.com/@PracticalEngineeringChannel
-Mark Felton (war history, mostly ww2): https://www.youtube.com/@MarkFeltonProductions
Early in the internet era, advertisers realized that personal testimony (e.g. from online forums) is trusted more than advertisements. So of course the obvious step was to make advertisements that look like personal testimony.
Some of it (in particular the history stuff) is pure content creation, for sure. Others give product recommendations, reviews, etc.
Nobody grows up dreaming they'll work at McDonalds, and nobody _wants_ to work at McDonalds. They want to have a decent salary to live on.
And in general, many people work to live, not live to work. For them the things they _want_ are things outside of work like hobbies, family, etc. and a job is just a means to an end - having enough money to live and do the things they actually enjoy.
Perhaps more importantly, being a successful "influencer" seems to require accepting and internalizing a startling amount of personal and societal dishonesty. From buying your views/ranking to shilling products that you would never use, or are even actively harmful. (Like VPNs that are literally anything but private.)
They can be, because a decent chunk of the people working steady but boring jobs don't want to "make cool stuff". They want to get money in exchange for their time, that's it. Some people have zero work-related ambitions, or zero ambitions overall, and that's totally fine.
> Perhaps more importantly, being a successful "influencer" seems to require accepting and internalizing a startling amount of personal and societal dishonesty. From buying your views/ranking to shilling products that you would never use, or are even actively harmful. (Like VPNs that are literally anything but private.)
It doesn't require those at all. Many choose those because they're "easy", but as an example, Ray William Johnson didn't make shady advertisements. He made funny videos, tried his luck as a writer/producer/director (I think this is still ongoing but haven't really kept up with him), and now only does short TikTok style videos. As far as I know, outside of a deal to get his series out on Facebook exclusively for 24h, he has no shady dealings/advertisements/etc.
I write code and I expect to get paid, for instance.
Artists and musicians produce genuine creative work that creates a great deal of skill and creates a lot of enjoyment. They often do this for little or not money purely out of their love for the medium. Meanwhile influencers post photos of themselves with products in order to get you to buy stuff. Or they record clickbaity YouTube videos interspersed with ads from sponsors. They specifically identify themselves as commercially oriented - the term "influencers" comes from the concept of "influence marketing" which has been around for decades and has simply been taken up a notch online.
It's not on the same level as genuine art, which is not there to change your purchasing habits. All the influencer content is "optimized for engagement" i.e. they have thought about how to get you addicted, so you consume it, but you would be better off if you consumed actual art and music instead.
Michaelangelo got paid to produce art, "creators" get paid to flog a VPN. The difference in quality between what the two produce is notable!
Creators get paid for drawing attention to something via the content they create. No one watches them because they are promoting VPN ads. This is not substantially different from a Renaissance artist creating a painting that promotes Catholicism.
If anything, the fact that modern creators are funded in ways explicitly and obviously "separate" from their creative work would imply that the work itself is less bound by patron requirements and more by the (more pure) currency of attention.
In other words, if a creator today made a video in the same manner as a Renaissance painter did, we would likely interpret it as "shilling" or somehow lacking in artistic authenticity.
Technology exists in the first place to reduce the execution of unwanted tasks by humans. Universal basic income can help here, while the economical model of the world adapts to the pace of technological advancements.
Alternatively, the The Jevons Paradox:
> The Jevons paradox occurs when the effect from increased demand predominates, and the improved efficiency results in a faster rate of resource utilization.
As for this:
> Universal basic income can help here, while the economical model of the world adapts to the pace of technological advancements.
I might be pessimistic, but I don't see universal basic income being a thing in the next decade or so in any developed country. If anything, we'll probably go in the opposite direction with the looming demographic challenges (fertility rates below replacement, leading to an increase in the median age and the % of people working vs people not working, and most notably for many many countries, contributing to retirement/social security schemes).