I'm definitely coming from my own perspective, having initially been self-taught, and then finding myself with the opportunity to go back and academically study CS at a well ranked university. Supposedly, this would fill all of the "holes" in my knowledge (you see this sentiment a lot). I found the classes fun, and I did well in them. But I was also constantly trying to find usefulness in them when it came to work I actually was doing, and didn't find any. Though I don't regret doing it as an interesting life experience, it was honestly a waste of time and money when it comes to my CS skills.
Which isn't to say that SICP is useless for everyone, or that no one will get value out of it. But reading the article in the link, as well as all of the replies, it's telling that people are writing so many paragraphs but aren't able to say anything concretely. Even multiple paragraphs accusing people of looking for excuses not to do it - but not providing any concrete examples of its usefulness. This should set off red flags.
Yes, there are people who are completely clueless about core concepts. Though SICP is obviously not the only place to learn about those concepts. Further, most people hanging out in places where those concepts are discussed and are considering whether or not to do SICP in their free time likely have been exposed to the concepts already (and might already have a pretty good grasp on them).
There always is a bit of posturing and ego involved when some of these things come up, and they often lead to people giving very poor advice.
Also, YMMV: I have a math background and got sucked into programming because the appeal of being able to hold an idea in my hands by writing a program that I could poke and prod and play with was really exciting. The quixotic spirit of the book fed my enthusiasm. (And this is neither here nor there, but I think pedagogy in a first course should probably skew quixotic)
People get into programming for all kinds of reasons -- I recognize that SICP isn't the right book for everyone, and that there is a lot of elitism around this book. Nobody should feel bad about not getting much from it, and I think it has severe pedagogical flaws, but I'm very glad and grateful that it exists because for me, personally, it was exactly what I needed.
Edit: Sorry, was cranky from being hungry. I take issue with “useless in the real world.” The first chapters introduce variables, functions, recursion, and lambdas, and not much more than that. That’s the beauty of the book. Flexible ideas that are immensely useful and form a great foundation for learning computing. It’s not the best total beginner book, I’ll admit, but it’s a great beginner-intermediate book for those who seek mastery.
This is great in its own way, but nowadays, there’s a preference for a programming course that’s more extroverted, that lets you build interesting things by including a program as one component of a larger system. I believe even MIT switched to an introductory course where they program robots using Python, or something like that?
See section 2.2.4: https://mitp-content-server.mit.edu/books/content/sectbyfn/b...
> there’s a preference for a programming course that’s more extroverted, that lets you build interesting things by including a program as one component of a larger system.
Black box abstraction is a huge theme throughout all of SICP.
I went looking for what primitive drawing commands it was built on, and it’s barely mentioned:
> The details of how primitive painters are implemented depend on the particular characteristics of the graphics system and the type of image to be drawn. For instance, suppose we have a procedure draw-line that draws a line on the screen between two specified points. Then we can create painters for line drawings.
That’s a pretty typical avoidance of I/O. (Also, generating static pictures is rather different than reacting to input.)
My intro CS class was taught in Scheme. I haven't found what I learned in that class to be quixotic at all. Instead, I view it as setting me up with a strong foundation that colleagues of mine who learned in a more "popular" language lack. It's put me at a permanent advantage for designing and building software - even decades later, I find that there are ways of decomposing problems that I can understand easily, and colleagues of mine who learned on Java still have trouble with, because they simply lack the "design vocabulary" that would enable them to think about the problem in the right way.
We never again used the language past that first introductory course, but I still don't think it was a waste of time, because it allowed us to cover so much ground so quickly. In 3 months we went from basic fundamentals to building our own object-oriented programming system from scratch. That's amazingly powerful. A deep knowledge of what object-oriented programming actually is, and how it works under the hood, is usually considered an advanced and esoteric concept that few people really understand. Fast forward about 15 years, and having that kind of knowledge in my head allowed me to take a job at a Java shop, having never touched the language previously, and then within just a few short months have a deeper understanding of how Java works than colleagues of mine who had been using it on a daily basis for 20 years. So that they were coming to me for help with Java problems, despite having an order of magnitude more experience with the language.
Rewind back to school, and it's the same story. The second class in the freshman curriculum used C++. It was not a course in C++, mind - it was a class on algorithms and data structures. Learning C++ was just the first couple of weeks. And learning it mostly consisted of being taught the syntax and the build and debugging tools. The semantics for everything - pointers, classes, templates, etc. - took a negligible amount of time because it could be explained to us in terms of concepts we had already learned by building ourselves - in a 3 month intro class.
I couldn't really get into Logo- it felt too indirect, too computer-sciencey, so I went into BASIC and later Machine Language to learn how to build games (I was influenced by Choplifter, Lode Runner, Wizardry, and Ultima). It wasn't until some time later that I learned LISP and began to appreciate functional programming and the turtle model (I still am amused at how much I learned on that original Apple II that still applies today to tech like SVG).
I reflect a lot on how Norvig was a LISP guy and then when he saw what was happening in scientific computing, pivoted to treating Python like LISP (https://www.norvig.com/python-lisp.html and https://www.norvig.com/lispy.html) although I don't know that anybody really anticipated we'd have systems like Jax which really turn functional programming in an imperative language on its head.
What SICP is about, is programming theory. How data structures can be formed and manipulated to solve abstract problems and how these programs are executed.
Sure, nothing in this book will tell you the best way to program a video game, but the presented concepts are of genuine importance and can be seen in a wide area of circumstances. Ultimately the book want's you to think more abstractly, which is great way to understand things.