I agree with the first one but the other 2 are basically what the author is speaking out against.
Some change/rework is unavoidable, but if code is good, then it should be relatively rare. Modularity isn't sufficient for code to be good. It's difficult to have truly 'loose coupling' without 'high cohesion'; each module should have distinct and well-defined responsibilities. My test for high cohesion is the question: "Is this module easy to describe to a user with limited technical abilities?"
If modules are both loosely coupled and high cohesion, you'll find that you rarely need to change the code, or won't need to change it much, even after substantial refactorings. This is because such modules provide a near-optimal level of abstraction. Interfaces of such modules tend to be simple (a relatively small number of simple parameters, e.g. primitive types); this is what makes the modules easy to substitute.
For example, consider a database client library, the most powerful method is for running queries against the database; this method typically requires only a single argument as a query; a string, though it will also typically support an object/map as second argument to substitute values into the query. How often do you need to change the database client library because of a refactoring? You could literally pivot your entire business model from a social media app to an enterprise CRM and you wouldn't have to change a single line of code in your database client. You might change how you use your database client within your back end logic, but you won't have to change the implementation of the client itself.
There are many less extreme examples though where a module can handle very significant changes to your business without having to be modified at all. Maybe your business pivoted from being a professional/business social media app to being focused on friends and family; it might change some aspects like friend discovery, algorithm recommendations, banning, etc... But you should be able to keep most of your existing code if your code is good quality.
My definition of good code is "Code that is resistant to change when faced with requirement changes." Though there is a lot of overlap with "Code that is rarely read."