> The author mentions Decentraland. The whole point of Decentraland, which is a crypto metaverse, was to make land prices go up. They didn't. Decentraland is boring and nobody goes there. But it does work, and it's up and running all the time. There are other crypto metaverses. Most of them never got beyond the hand-waving stage or the occasional demo of a small virtual world, but that didn't stop them from trying to sell overpriced land. Despite all the noise from the metaverse crowd, few of them got very far on implementation.
We are in agreement. I thought the crypto metaverses were stupid and said so loudly at the time and predicted they would fail for many reasons; the point about land speculation with crypto games is that charging for the right to upload UGC is literally the dumbest idea in the world.
The difference between a crypto metaverse and the real world is you can opt out of existing in any individual virtual world. This is all mentioned in the article.
> The supply of land is not limited [in Second Life].
This is mentioned in the article.
> Despite doing things the way this author likes
> You pay Linden Lab a fixed fee per square meter, regardless of what you're doing with the land
A fixed fee per square meter without regard to land use or location is literally the opposite of the system I have described.
As for evidence real-world cities, you might observe from evidence real world cities that have done the opposite of an LVT -- proposition 13 in California for instance. And you might notice states with very high property taxes (an imperfect tax to be sure, but one that definitely puts a higher holding cost on land, despite the inefficient tax on buildings).
Tell me, is housing more affordable in states with high property taxes, or in states with very low property taxes?