That's about 160 ms of audio per packet. That's a lot of latency to add before you even hit the network
During longer monologues, decrease packet rates; for interruptions, send a few early samples of the interrupter to notify the speaker, and at the same time make the (former) speaker's stack flush its cache to allow "acknowledgement" of the interruption through silence.
In other words, modulate the packet rate in proportion to the instantaneous interactivity of a dialogue, which allows spending the "overhead budget" where it matters most.