I think a later gen locked it right down.
I think a later gen locked it right down.
However PS3 clusters did find niche success as a super computer. There are a handful of notable examples. The fastest one ever built was by the US Airforce, consisted of 1,760 PS3s, and was the 33rd fastest super computer at the time. It was used for satellite image processing.
[1] http://news.bbc.co.uk/2/hi/asia-pacific/716237.stm
[2] https://www.theregister.com/2000/12/19/iraq_buys_4000_playst...
The article references it.
As one goes back in console history, the performance to achieve contemporarily visually-stunning results required exotic architectures + hand-tuned code.
Over time, state of the art PC + GPU hardware improved, to the point there wasn't a functional difference vs exotic architectures. Additionally, the cost of developing leading-edge custom architectures exploded.
Microsoft really pushed this with the original "PC in a box" XBox, but you saw the console OEMs outsource increasing parts of their chip solutions after that.
Why keep / buy entire chip design teams, when AMD will do it for you?
Especially if the performance difference is negligible.
The PS4 was sold at break even price and couldn't run unsigned code anyway.
It was retroactively removed when people started getting close to enabling full GPU access. This was previously crippled under OtherOS to prevent games developed without the PS3 SDK.
It was retroactively removed when Sony started worrying about "security" concerns - aka people running unlicensed commercial games, which is usually the killer app for any firmware that supports customization and programming.
It was also advertised on the original PS3 box.
Ultimately there was a lawsuit and some PS3 owners got $10 apiece.
Instead of following the Yaroze footsteps, and being a way for a new indies generation to learn how to create console games, the majority used PS2Linux for classical UNIX stuff and play games on emulators.
Note that PS2Linux had GPU access, via PSGL and an easier high level API for the Emotion Engine.
So, no GPU access, no emulators.
https://phys.org/news/2010-12-air-playstation-3s-supercomput...
>>About the 33rd largest supercomputer in the world right now is the US Air Force Research Laboratory's (AFRL) newest system, which has a core made of 1,760 Sony PlayStation 3 (PS3) consoles. In addition to its large capacity, the so-called "Condor Cluster" is capable of performing 500 trillion floating point operations per second (TFLOPS), making it the fastest interactive computer in the entire US Defense Department.
>>It will be used by Air Force centers across the country for tasks such as radar enhancement, pattern recognition, satellite imagery processing, and artificial intelligence research.
(From wikipedia references)