It is also reasonably priced and no subscription.
I used Premiere for about two years but never liked it as much as Final Cut Pro X, so I'm back on FCPX for video now that I've got a better Mac to run it on.
FCPX and Affinity are both one-time purchases, which I appreciate.
If/when I ditch Adobe, it will be for an open source stack.
1) Photopea (quite brilliant for most of the things photoshop can do)
2) paint.net for not too advanced edits
3) Krita
For After Effects:
1) Natron
2) BlackMagic Fusion
For Premiere Pro:
1) DaVinci Resolve
2) KdenLive
For Illustrator:
1) Inkscape
2) Graphite
Please note that most of these are not feature for feature replacements, but for the most part and most common tasks, they are very good offerings.
I had enough with Adobe mostly due to cost. It's robbery to pay those prices for a tool she uses 3 times a year. I tried installing Krita for her and she struggled with everything. Couldn't find anything and just complained all the time. It occurred to me to try something else and Photopea is absolutely amazing. Wish I knew about it sooner.
https://www.paintshoppro.com/en/
What about Corel products?
Illustrator (used since 1990s) -> Inkscape, Krita
Photoshop (used since v3.0) -> Gimp, imagemagick, rembg
If I were doing loads of design work I would still prefer Adobe. However, I can use the above with a Wacom tablet on Linux and feel very productive. Linux largely allows scripting so I open Gimp a lot less then I used to use Photoshop, eg. due to imagemagick convert/mogrify, rembg, etc. Haven't used PS in a decade maybe. Haven't used Illustrator in a year or more. Hope that helps.
I feel that people switching to another proprietary thing will just run into problems again in the future. It makes more sense to come up with a permanent solution.
The poster child for this is easily the layers palette. It looks like a scrolling list widget like you’d find on any major desktop OS released in the past 30 years but doesn’t behave like one, with oddities like inability to multi-select. Instead, the user is expected to learn GIMP-specific behaviors that aren’t useful in any other program. There’s not really a good reason for this, aside for familiarity for existing users and while that’s an important thing to consider I’m not sure it’s worth impeding retention of new users.
This is not to shit on Gimp! It's a completely adequate package of various image processing algorithms.
However, this does not make it a replacement for Photoshop for a large segment of users.
I've been using Photoshop for 30 years and tried to use gimp for 25 years :D
I'd love to ditch Adobe for an open stack. I've day-dreamed about creating an open alternative to Photoshop many times. It's a daunting task, it would take many years of dedication for reaching even a mediocre competitor to the 90s Photoshop.
I say that with deep regret not only because of the update to the terms of service, but because they are terrible OS citizens, downright user hostile in many situations and a monopoly.
I used to feel this way. And then I discovered their Spectrum design and React libraries. I use them in production. And I am a huge fan. I don't think anything like this exists. Opensource or commercial.
Don't get me wrong, there are plenty of UI libraries. But nothing has the breadth of coverage that Spectrum does, including design guidelines.
https://spectrum.adobe.com/ https://github.com/adobe/react-spectrum
And Spectrum 2 is expected later this year.
Their apps are such foreigners in their ecosystem that they make Electron apps look good by comparison. Also, Creative Cloud spreads itself over every folder it can touch, keeps nagging me to use cloud-whatever, fights me for auto launching and updating, etc.
That's what I meant as a bad platform citizen.
Affinity Photo for bitmap editing (which is vanishingly rare these days).
Affinity Designer for a few vector operations and tools not supported by Figma.
Affinity Publisher for print design (aka when I need to update my resume...).
Instead of Adobe Stock, I use Pexels, or just generate a sufficiently generic image on ChatGPT.
Instead of Adobe Fonts, I just stopped being a web developer, ha ha. Google Fonts, of course, is one alternative.
I got rid of all Adobe products in 2019. Or so I thought. Last year, my laptop fan started going crazy, and the whole machine was heating up. When I looked at my processes, I saw that some little remnant of Creative Cloud had refused to be uninstalled through the regular process, had survived on my computer for years, and just at that moment decided to attack. Maybe it was trying to remind me why I hate Adobe.
Can you elaborate? I like Figma for its interface design capabilities, but feel like Illustrator has more complex vector design. Would you consider Affinity Designer as more similar to Illustrator feature-wise?
A practical example would be the "Divide" operation. This is the boolean operation that creates new shapes out of overlapping sections, for example if you had two partially overlapping circles and you used Divide on them, the result would be two pac-man shapes and a leaf shape.
Though it has Boolean operations like Union, Subtract, Intersect, and Exclude, Figma doesn't have Divide at all. Both Affinity and Illustrator do.
Divide is a really, really powerful step in building complex shapes out of simple ones, so when I need to use it, sometimes it's easier to just open up Affinity Designer, even if the rest of the design is in Figma.
Beyond this, Illustrator has a host of neat ways of working with vectors that neither AD nor Figma do. All kinds of warp actions, meshes, and a really nice system for recoloring shapes quickly. It's been 5 years since I opened it up, so I am probably forgetting a lot of important differences.
Would you say that AD is enough for your needs regarding vector design? (I'm looking at ending my Adobe sub this year, would like AD to be a suitable replacement).
After the first $49 purchase, I spent another $15 and then $19 on upgrades over the years.
It's very effective. The interface is extremely familiar if you're used to Photoshop, and it's wonderfully Mac-native.
I highly recommend it!
Vector based editing tool
UI/UX
Desktop publishing
But I haven't found a tool that is as good as Adobe Indesign for desktop publishing.
Fair thing to say is that I don't do that much image/video editing these days.
When I was a 3D artist I found very hard to migrate from 3Ds Max, Vray and Photoshop, especially in ArchViz.
I really wish I could get behind inkscape but the UI has never improved enough for me to tolerate it. Graphic just feels much better.
Use Pixelmator Pro for photoshop stuff. I don't do a lot of work in it anymore but it's great for making youtube thumbs and other basic stuff. The photo retouching stuff is nice, stills from my gopro are kinda dark and it does a great job making them look better for web use.
Have tried Figma and it’s ok I guess, but leans too far into prototyping and collab for my own personal use, plus I don’t like how they keep your full fidelity original documents locked away in an proprietary document format (Sketch’s file format is open and publicly documented).
I have a Photoshop license but it’s used only for following art instruction videos (drawing, painting, etc) just to reduce friction, since that’s what the bulk of instructors are using and I don’t want to fuss with remapping keys and hunting down equivalent functionality mid-lesson. All “serious” work is done with other software.
However, I kept a $10/month subscription to Lightroom & Photoshop, because I have an enormous Lightroom catalog. They have me over a barrel on Lightroom.
There is also no replacement for Adobe After Effects if it's part of your workflow. There's Fusion in the DaVinci Resolve suite, but it's much different.
I am never going to pay for Adobe while this practices continue.
https://en.wikipedia.org/wiki/Adobe_Creative_Cloud#Desktop,_...
I think the big ones are:
Acrobat
Audition
Illustrator
InDesign
Lightroom
Photoshop
Premiere
I think a lot of people also use Fonts and Stock just because it’s convenient but they aren’t the same type of desktop product as the other ones.
It's not even a matter of settling for an alternative because of Adobe, from the advice I've seen Resolve is what you'd go with today anyway.
Premiere Pro -> Davinci Resolve
InDesign -> Affinity Publisher
Illustrator -> Inkscape
Photoshop -> Gimp
Illustrator -> Affinity Designer
InDesign -> Affinity Publisher
Premiere/AfterEffects -> DaVinci Resolve
All one-time payment licenses. I cancelled my Adobe subscription a couple years ago. It was such a mess of dark patterns to get out of it. Good riddance.
I just hate GIMP myself, never liked it and it feels extra clunky. For quick edits, I can usually get away with Pinta (Paint.Net fork), but would like something more. I've thought about digging out an old copy of JASC PSP, which IIRC ran fine under WINE.
Photoimpact was my fave for a long time, now mainly using affinity designer / photo, photopea and for quick fixes there are dozens of online ai-like things to do most of what needs getting done.
recently found a powertoys addon that lets me resize image using windows context menu / right click -> resize pictures.. no program to load / open.
Corel videostudio and davinci resolve, own it - no subscription needed.
for simple pixel-based image animation/distortion Anime Effects: https://animeeffectsdevs.github.io
I myself have switched from Illustrator to Affinity Designer several years ago, but Photoshop is somehow irreplaceable for me ¯\_(ツ)_/¯
I've found myself missing out on the generative AI fill train but recently discovered Krita AI diffusion, not too difficult to set up and use from a PS diehard, and pretty magical.