The borrow checker within
smallcultfollowing.com
smallcultfollowing.com
"There is another theme running through here: moving the borrow checker analysis out from the compiler’s mind and into types that can be expressed. Right now, all types always represent fully initialized, unborrowed values. There is no way to express a type that captures the state of being in the midst of iterating over something or having moved one or two fields but not all of them. These changes address that gap."
I have some misgivings about trying to do everything with types. That leads to having to perform complex, hard to understand operations on types, as you add and remove restrictions. Keeping borrowing orthogonal from types may be clearer. Not sure about this, though.
I'd like to see back references addressed, so structs can have references to their owners. General concept: when possible, do statically what Rc, Weak, and .borrow() can do for backlinks at run time. Such static analysis seems possible for non-mutable references. Mutable is going to be tough, though. It's a lot like compile-time single-lock deadlock detection, where you try to check that the same lock is never locked twice in nested contexts.
If you're willing to use locks or something for interior immutability though... I think it should already be possible. It works in a toy example: https://play.rust-lang.org/?version=stable&mode=debug&editio...
When nothing in the call tree is using the parent link, it should be OK to add children. That's potentially checkable at compile time.
Work on compile time deadlock detection for Rust is underway.[1] It's complicated, but do-able.
I think a "syntax for lifetimes on places" (2) is really neat and would make lifetimes much easier to reason about, by removing the indirection and being explicit about where the borrow is from in the declaration makes the intention much clearer.
But my personal favorite is the point about "internal references" as I struggled with this a couple of times. I think this would be an excellent improvement. In the end I used ouroborous [1] to achieve this but having it built in to the language would be excellent.
> The primary disadvantage comes about if you try to remove things from the graph. The problem then is that you must make a choice: either you reuse the node/edge indices, perhaps by keeping a free list, or else you leave a placeholder.
There’s another option, called generational indices! I discovered this from the “generational_arena” crate: https://docs.rs/generational-arena/latest/generational_arena...
Also blows my mind how crazy complex these language design topics are.
-> &map’s mut V
The apostrophe here matches the syntax of lifetimes roughly and to me makes it EXTREMELY clear whats going on.
// A thread to consume those values:
std:<emoji here censored by hn>:spawn(move || {How do self references work when the struct is moved, given that they're pointers?
Also I'm not sure about having a feature that only works for private functions. I can imagine that would be very weird and annoying. I think it would be fine if it were allowed for public functions too, we just need better built in tooling to warn you about API breaking changes. After all you can already break API compatibility in obvious and very subtle ways. It would be great if Rust said something like "this is an API incompatible change; you need to increase the version number".
I think there are third party tools that try to do that but it would be great if it was first party.
Are all references necessarily (global) pointers? Couldn't self references be offsets?
Now every "reference to a reference" (and similar things) can dynamically be a global pointer or a relative one, with no way to tell how to use it.
It might have been nicer in some ways if the language had restricted that a bit more up front, but it would probably have taken some design work to do that while still supporting a lot of the low-level stuff people need to do.
Examples of that approach, D, Swift, Chapel, Linear Haskell, OCaml Effects.
The changes on the article, while welcomed in the context of Rust typesystem, will make being aware of all borrow check rules even more complex, and back into language lawyers kind of C++ developer experience, unless backed up by IDE tooling, on when to write what suggestions.
https://without.boats/blog/references-are-like-jumps/
Ownership and borrowing are very useful regardless of performance and memory management.
They help to reason about the program, enabling local reasoning instead of global. When your function gets an owned object or exclusive reference, you know nothing else will mutate it (and you get that without resorting to purity/immutability). You don't need defensive copies.
In your methods you can return temporary references to internal objects, and you don't have to worry that users will keep them too long (such as use a handle to a resource after you close/delete the resource).
There are many useful patterns that can be expressed with control over sharing, copying, and mutability, and memory management is just one of them.
As those languages are doing.
The languages that you mention are several times slower than Rust for non-IO bound stuff (in the computer language benchmarks game). If this speed penalty matters for what you are doing, then idiomatic Rust can be much better than Haskell or OCaml code tuned for performance.
And when it comes to Linear Haskell specifically, GHC does not use linear types for performance optimization. If this has changed recently, I’d be thankful for a source to read more.
What I can tell you is that there are tasks that I cannot do in Python because my work would take 70 times longer to finish than if I did it in Rust. And that’s not a delay on the order of seconds but on the order of weeks.
Spot on, Rust is only for very special use cases, where the only viable alternative would be raw C, or C++ with its wrong defaults, instead of any other compiled language.
Between Python and Rust there is a myriad of compiled languages to chose from, no need for Rust for those 70x improvement.
Yet, to come back to the microbenchmarks reasoning, many folks will still pick up Python's productivity over Rust's 70x speed improvement.
If Python’s productivity made up for its problems, then the OS you’re using (kernel + significant parts of userland) would be written in Python, too. But it isn’t, because sometimes its speed penalty is prohibitive. This is not a controversial statement. And the OS is not a “very special use case.”
Rust will probably never replace Java on this OS, or Kotlin, for the applications on Play Store, that aren't a game engine. It isn't even officially supported on the NDK.
Just like on my fruity devices, it is Swift, with non copyable types that will be used for systems services and firmware, not Rust.
This is the kind of sweet spot I am talking about.
Python only came into the picture, as an example of people that don't look into performance charts before picking their tools.
And if Python community was half as serious as the Lisp community in JIT/AOT toolchains, who knows, maybe some would be crazy enough to create a Python Machine.
When you mention firmware, do you know of examples where Swift is used for this, or is this an aspiration? Are you talking about Swift for Arduino maybe, or do you have something else in mind?
We can do the same kind of (basic?) borrow checking with those can't we ?
It's important to note that lifetimes are not just for the compiler. They are also documentation / API contracts:
fn add_to_vec<'a>(element: &'a str, vec: &mut Vec<&'a str>) { ... }
This documents that the vec passed into the function can't outlive the element that's passed in. That's because the string (a reference (pointer) to the string data) that's passed in gets stored in the vec. So freeing the string and then using the vec would result in a use after free.
You can't have this power without a syntax for it. You could of course do some global analysis, but now you can't have API contracts like this anymore, which are important for semantic versioning.
An alternative syntax a language could use would be to have arbitrary pre- and post-conditions that the compiler can verify, which would be a whole lot more powerful, but also a lot more wordy than the short lifetime "tags" that Rust uses.
fn get_reference_to_first_element(x: &[u8]) -> &u8 {
return &x[0]
}
There are lifetimes here that express that the reference that is returned from this function will live as long as the reference that was passed in. In cases like this where the association is obvious, the lifetimes are implied and you don't need to write them. The desugared form looks like this: fn get_reference_to_first_element<'a>(x: &'a [u8]) -> &'a u8 {
return &x[0]
}
Lifetimes are present on structs for the same reason.A system that is limited to annotating only function input parameters would be limited to inferring the programmer's intent everywhere, which limits its utility to simple cases (which might be fine for some languages, but I suspect will not satisfy C++).
In addition, from glancing briefly at that video, it seems as though those five keywords seem to be more concerned with ensuring use-after-initialization, whereas Rust's lifetime system is about preventing use-after-free.
[1] https://bertrandmeyer.com/2011/07/04/if-im-not-pure-at-least...