I implemented a BSP based renderer too in around 1998- 2000.
Probably from that same paper.
It was/is such a cool fun little algorithm to implement.
We were building virtual reality worlds 24 years ago and people are still not using it.
Probably from that same paper.
It was/is such a cool fun little algorithm to implement.
We were building virtual reality worlds 24 years ago and people are still not using it.
Supposedly among the first pre alpha game rendering https://m.youtube.com/watch?v=U0GyQCYVb2s
EverQuest was truly a crazy game considering the era.