The whole thing is a great story.
https://all-things-andy-gavin.com/2011/02/02/making-crash-ba...
The whole thing is a great story.
https://all-things-andy-gavin.com/2011/02/02/making-crash-ba...
> Andy had given Kelly a rough idea of how we were getting so much detail through the system: spooling. Kelly asked Andy if he understood correctly that any move forward or backward in a level entailed loading in new data, a CD “hit.” Andy proudly stated that indeed it did. Kelly asked how many of these CD hits Andy thought a gamer that finished Crash would have. Andy did some thinking and off the top of his head said “Roughly 120,000.” Kelly became very silent for a moment and then quietly mumbled “the PlayStation CD drive is ‘rated’ for 70,000.”
> Kelly thought some more and said “let’s not mention that to anyone” and went back to get Sony on board with Crash.
◆ Service life of feed motor
The current consumption of feed motor must be less than initial value plus 30% after 50,000 cycles. (1cycle : innermost track → outermost track → innermost track)
◆ Service life of limit switch
The contact resistance must be less than 100mΩ after 50,000 cycles. (1cycle : innermost track → outermost track → innermost track)
◆ Pick-up slide operation
The pick-up should operate perfectly after 50,000 cycles. (1cycle : innermost track → outermost track → innermost track)
https://github.com/JonathanDotCel/psx_clean_laser_mirror
https://psxplanetcodes.tripod.com/repair.htm
Plastic, unlike brass, wears out quickly due to friction. Quickest test was flipping PSX upside down, worn out sled unit would start playing perfectly again in this orientation.
so Yes, there was a rather low seek (move up and down) limit on first units caused by cheap design and inferior manufacturing process.