Microsoft Introduces Second-Screen Feature, Xbox SmartGlass
techcrunch.com
techcrunch.com
Nintendo has released an entirely new system, while Microsoft has kept up with Nintendo's innovation by using devices you already own.
EDIT: but yes, there's no reason why this can't be as dynamic as what's on the WiiU. Nintendo's competitive advantage can become a commodity overnight through software alone.
When I'm playing a video game, I want to be immersed in it. It's a very clever illusion, though one I doubt anyone ever consciously invented, that since your field of view is always in the same place in retina-space[0], a static screen can trick you into thinking you're looking or moving around by displaying moving images.
I feel like having a second screen, especially one I have to hold in my hands, could only distract me from this effect and remind me that I'm actually sitting on a couch, staring at a big lighted box... which doesn't really sound like fun to me.
[0] Seriously, think about this. It blew my mind.
For example, you can't play poker locally because you could see everyone's hand. With this, the hands can be displayed on the player's phones. This goes for a lot of board games.
I agree that Skyrim should skip the second screen, but imagine using the iPad as the map from CoD or BF3 - issuing commands to squads via the iPad while they control their characters with normal controllers.
I'm remembering commander mode from BF2 and thinking that if I had a second screen for something like that, I'd be in heaven.
Even if the functions of the "start" screen (squad/team/comms/weapons management) were relegated to a second screen, I think it'd be a big improvement. It's a lot easier to switch context in the physical space than it is to flick between screens with input lag and the fact that it completely obscures your view. It's a modality issue. You can't effectively divide your attention.
I think I'd need to see an implementation that wasn't just a rehash of a board/card game I can play quite well already thank you very much to believe it.
Wii U tablet has buttons and screen in one device you hold in your hands - I can't imagine constantly switching between 'traditional' Xbox controller and Android/iOS/Windows 8 tablet, whereas switching from pressing buttons to using touchscreen on Wii U is infinitely easier.
Airplay is exceedingly simple. There is no prior setup, no sync, no user-visible state transfer, no unnecessary session management, it handles multiple users properly, it backgrounds well on iOS, and authentication is "free" since all that's handled at the Wifi layer.
When you see people in wizzy concept videos flicking content from one device to another, this is what they're doing. The only thing they get wrong in these futuristic videos is that this stuff has been shipping for the last two years on a major platform.
Microsoft was correct to clone this.
http://firemint.com/2011/guide-to-setting-up-airplay-and-par...
Article is kind of light on details though. Does that mean the presentation was light on details? I'm guessing this is only for Windows8 devices.
Plus, the Xbox division runs at arms-distance from the Windows team. Zune used to be there as well, but they've been pulled in/shut down.
Nintendo will be pushed out of the hardware business with this generation and will pull a Sega and become a software only company. They don't have pockets deep enough to afford even a single big hardware miss, and the Wii U will be a miss.
Even stronger companies like Sony are finding it dangerous to stay in the gaming hardware business. If the PS4 doesn't sell well enough, it's questionable whether there will be a PS5 given the horrible condition Sony is in (for reference, their stock is roughly, inflation adjusted, where it was 25 to 28 years ago).
Just my opinion, but I believe Sony and Nintendo will fade in the hardware business, and Valve will replace one of them. The winners will have very large online communities, neither Sony nor Nintendo have that going for them, whereas Valve and Microsoft do.
Sega wasn't in good financial shape to begin with, at a time when games were difficult to sell. They lost their retail partnerships by launching console after console to compete with themselves. Sega had zero credit to ride on when they folded. Nintendo will survive.
1) The lack of quality first party titles for the Wii is very disappointing. This is a contentious point ... but every single person I know both has a Wii and currently uses it as a paper weight. Nintendo could have had something big given the penetration of the lil Wii console. I used it for Netflix for quite a while, for instance. They really blew this one though. I believe there have been no feature enhancements for the Wii home screen since release! Netflix updated recently but the experience is very poor ... I get buffering problems all the time for instance.
2) I was stupid enough to buy the 3DS the first day. The device was pretty shitty ... gave me headaches.. literally. Plus, the price reduction followed by giving old owners shitty games in return was insulting.
Based on 1, 2, and my love for the 0.99-4.99 games on the iPad, means that I am no longer going to buy consoles from Nintendo. And I might not be alone on this one.
This right here is Nintendo's #1 competition right now, even Nintendo admits it. That may be a driving factor in the tablet controller. If parents can give their kid a basically kid-proof tablet to game on, they won't get their sticky, clumsy hands all over the expensive iPad. Combine that with games for a tailor-made gaming device (iPad is not) and buttons, and you've got a pretty nice family-friendly gaming system.
With the iPad/Android/W8 Tablet market Microsoft is adding on to the 360, you could liken it to further reinforcing the division between the systems. Nintendo for families, Microsoft for college aged through adult gamers.
Not a week goes by where I don't hear someone my age (adult) say "I'm never buying Nintendo again!" In the same timeframe, there are thousands of kids coming to the age where they really want to get into gaming. I'm 20-something, and my generation is really growing out of Nintendo. But we're having kids who are just growing into Nintendo.
Instead of buying him a new DS, my brother bought him an iPod Touch. Same price as a DS but the games are free or cheap. Plus, he can't lose the games, even if he loses the iPod.
Of course, the iPod does more than games. My nephew loves that he can video chat with his cool uncle as well as listen to music, and all the other things an iPod does.
In my opinion Nintendo seriously needs new IP - they've been riding on the coattails of stuff that was invented ages ago, and I haven't seen anything interesting in years.
It's also possible that I'm no longer in the target market, but I can tell you that Nintendo is not on the radar of my kids either (3 and 12).
A lot has changed in the last decade.
A billion global consumers now have powerful computers in their pockets, and no Nintendo games run on them.
Nintendo isn't wildly profitable, and has rarely ever been so. They'd be far better off distributing their extremely valuable IP across a billion consumers via other vendor hardware. Put good Mario and Zelda games on the iPhone, and make a billion dollars tomorrow. Let Microsoft / Sony / and Valve fight it out in consoles, and release a Mario game for the XBox that sells 10 million copies. It's a radically more profitable approach than trying to stay in the hardware business when gaming platforms are plentiful via smart phones and tablets.
Sega also made a series of big hardware blunders before they bowed out - the Game Gear (not a disaster, but hardily the Game Boy-killing Holy Grail they needed), squeezing life out of the Mega Drive with the Mega CD and the 32X, the various design and marketing blunders that scuppered the Saturn, and then the failure of the Dreamcast (which wasn't actually a bad device, it just had the misfortune of going up against the PS2).