If there are so many people willing to work for pennies _for the sake of working there_ that even a significant fraction of you organizing a stop-work won't make a dent other than a one-off blip if you arrange so much disruption it hiccups production visibly, there's only so much leverage to exert, since you have nothing they can't just source elsewhere.
That they’re making peanuts is unsurprising. That someone else isn’t, is. My question is what value the executives provide. In gaming, it’s distribution expertise—a random band of artists probably can’t negotiate distribution on a major console.
Also let's be real - most 'animators' are just tracing masters into different scenes. There's a small subset of them that are highly skilled, especially on non-original shows that use source material. I'd support paying true character artists and scene artists well, but not copy-pasters which seems like busy-work.
It's too bad about that one, fun game for what it was.
Some combination of skill, capital and ambition. Running a company is hard, and a specialised skill. Just look at restaurants to see how unevenly distributed administrative skills are.