But the copy-pasta for the image builds on those influences, not the other way around.
I found this especially noticeable in Stanley Parable. Or rather, the offices there have windows, but they are all opaque, showing just a featureless white (and a few are mounted on interior walls, making you doubt whether they really are windows or just LED panels).
At least for me this had an enormous effect to the drearyness and general feeling of disorientation in the game.
I think that it actually boils down to a very deep seeded similar animalistic fear all of us have: the agoraphobic open spaces with no place to hide, lack of furniture or shelving to hide behind either, unreliable lighting with stark shadows that could hide danger, no windows or inability to judge the passage of time or ostensibly escape through. They're always desolate with no people around, and what's more, evidence that nobody's been through in ages so you can't even hope to stumble upon anyone. Abandoned places, dangerous decrepit old buildings, places too large to count on passing by another person, places abandoned at night because people have left.
In the end, you feel trapped like a rat in a shoebox with nowhere to go. If something trying to get you appeared, you'd have no options to run or fight back, and nobody to call out to for help.
one of my favourite series of images were of an american suburb, rows of identical houses with fences, far apart from each other so interaction with neighbours was minimal, short little trees, so everything is exposed. Because the construction was so new, nobody had moved in yet, so there were no cars, no lit up windows, absolutely no life. In lieu of walls keeping you trapped, the sheer size was the isolating factor: you could run away for 10 minutes and get nowhere.
I've always been fascinated by the place of my dreams. I have asked around but haven't had anyone confirm having similar dreams.
When I was a teen (and a bit younger) I had night terrors. I did not know the name of them at the time (no internet yet). But sometimes they featured a room that extended so far in every direction that you could not see the walls. Something like an all-white parking garage, I suppose. I feel like a family friend a little older than me tried once to hypnotize me when I was young — they might have used a similar description: a room white that extends to far that you cannot see the walls. Perhaps that was the source of the imagery in the night terror dreams.
I wrote a game decades ago where you (well, a paper airplane) wander a seemingly endless house trying to escape. I am not sure which came first though — the dreams of an endless space or the game.
Well.
I dream of several specific places that I have never been. One is a group of buildings featuring 3 or 4 bay garages in the desert, think New Mexico flatlands. The buildings are typical corrugated steel siding and roofing, painted in a light grey and surrounded by 10 foot barbed wire chain-link fences. It is always sunny and the heat is near unbearable. Sometimes there are men with large trucks outfitted in a post-apocalyptic manner. Sometimes there is no one at all. I always have the sense that the undead are nearby and that I need to be very, very careful.
This is one place that I come back to regularly. There are others that I don't recall as clearly.