> The fundamental truth of creative work is that if you make something genuinely great, you'll probably have a smooth path to success. I see a lot of anxiety among indie game developers about the sheer quantity of games being released, and yes bluntly, if you make a merely average game nobody will care. Make something great.
Not necessarily, I've seen plenty of good or great works go unnoticed. In movies and gaming that's often a timing thing (releasing too near popular works, releasing at a bad time of year, releasing on a console that's on its last legs, etc), but for other types of works it can simply be a failure to market said work at all, or the subject not immediately catching people's attention.