Anti-competitiveness is more leveraging the must-have nature of CUDA to shelter Nvidia from competition. E.G. an OEM can’t sell professional laptops that support CUDA if it sells AMD gaming laptops or something - just to illustrate. Or Coca Cola refusing to sell coke to a store that also sells Pepsi causing the store to not stock Pepsi.
Monopoly law isn’t meant to simply punish success and exclusivity.
I.e. a must have can be a must have without artificially added tying (lock-in) detail. Then it's not causing harm.
Examples of Apple doing that is banning competing browsers on iOS and then pushing W3C and developers in the direction they want due to "you can't ignore us". There was a whole list of bad examples. Touch events, fighting against SPIR-V in WebGPU, fighting against adoption of Media Source Extensions (to benefit their video solutions) and etc. and etc.
They very clearly cause a ton of damage to the market by slowing down and sabotaging the progress of interoperable technology to harm competition.
And just because they don't rush to incorporate every web feature doesn't make them anti-competitive. Especially when most of the time they are right to do because either (a) they impact security or battery life or (b) they are non-standard.
Case in point SPIR-V which unless I am mistaken is exclusively controlled by Khronos.
And you should know well it's the same thing, since above listed issues are defined by the engine. Whatever label you put on top doesn't change the essence of what the problem is.
Basically, you completely missed the point.
There is far more to a browser than just the engine as we've seen with Arc.
Meanwhile, I'm happy with the direction they push W3C and developers. Without them, Google would just push the web to whatever they want (more than they already do).
Seems like EU finally started getting the point before US regulators did.
I just think that regulations in general should be applied only when necessary, and then be applied with great force.
The user experience for game consoles largely falls back on the manufacturer. If Xbox had loads of unvetted buggy games and malware swimming in the ecosystem, people might be less inclined to buy an Xbox. So Microsoft sets about establishing some control over the ecosystem. Apple's App Store was really the first time that your average Joe could download an application from the internet and not have to worry about viruses. It was a big deal that added a lot of value to the user experience.
To give an example. If CUDA wouldn't have been tied to Nvidia hardware, developers could use CUDA on any competing hardware. Being tied limits the choice. That's the essence of lock-in damage. Development tools should be development tools, not ways to control the market.
That's why there is value in something that breaks lock-in - that improves competition.
Initially I thought that AMD didn't offer a CUDA reimplementation out of NIH-syndrome (as it would be a marketing coup for NVIDIA), but then I saw that NVIDIA seem to be actively trying to shut-down independent attempts at running CUDA on non-NVIDIA hardware: https://www.techpowerup.com/319984/nvidia-cracks-down-on-cud...
Just do it. Fuck the lawyers. When you win, you toss some cash and they'll ya for it.
https://www.cnet.com/tech/tech-industry/sun-microsoft-settle...
It's been almost 25 years ago, but this was the crux of the Sun Microsystems v. Microsoft lawsuit. It's why OpenJDK exists. Even three years ago the Supreme Court ruled that you can't copyright an API.
I mean, it feels breathtakingly obvious. Not only is there historical precedents for just doing this, there're legal precedents as well.
When someone manages to overcome the cost and commoditize what lock-in was walling - it improves things. Even better if someone manages to do it while breaking lock-in itself. Sort of like writing a wrapper to run CUDA on non Nvidia GPUs (what ZLUDA is doing).