- The game crashed during load on Chrome on Android.
- The undo feels really slow. Is is intentional for some kind for artistic effect, or is it related to the tech stack? It feels like a full second, with a really distracting screen fade effect. From the article it seems that the rollback support is one of your core features, but an instant undo is table stakes for this kind of puzzle game. It's not something you should be showcasing by making it slow and have graphical effects.
- Games like this should have a restart level button, not just undo. That'd be the case even if the undo was faster.
- I think the genre convention is that invalid moves don't advance time, but there's a "wait" input. Having to run at walls to get the timing parity right feels just wrong.