Ah, yet another competitor to the idea[1] I've had in my head for 15 years but never getting around to build into a general-purpose language worthy of showing off to HN (mine is "every expression is described in RDF, just like everything else". It's been used for some 'rule engine' stuff and compiled to SQL for some work projects, and a relative[3] was put to use for terrain-generation purposes in Factorio, but that's as far as it's gotten).
Any thoughts on how this compares to Unison?[2]
[1] https://github.com/TOGoS/TOGVM-Spec
[2] https://unison-lang.org
[3] https://lua-api.factorio.com/latest/types/NoiseExpression.ht...