Cheating communities have realized that they are unable to spoof TPM hardware ID
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I'm very inexperienced with TPMs, but it seems a theoretical solution would be a hypervisor where the Endorsement Key and Attestation Key are passed through from a real TPM, but the rest of the state in the MIMO is totally artificially generated. That is unless that state is also signed by the TPM, in which case you would need to extract the Endorsement Private key from the hardware and sign the state yourself, and as i understand it extracting the private key is designed to be near impossible at the physics level. Or you could work around that some way with a replay attack of the signatures maybe?
Of course, if you get banned then you need to record a new TPM and use that, and that may be difficult.
IIRC Microsoft's original implementation of signing Primary Refresh Tokens with TPM was flawed in this way.
Although I think they are doing other means of identifying hardware as well- and they are rolling out hardware-bans much more broadly in general I think.
I don’t think my main computer has a TPM, and vanguard has been at least somewhat “functional”. “Functional” only meaning that it lets me play. It has caused intermittent blue screens, which windows directly blames on Vanguard’s vgk.sys, and also it seems to kill some other driver every time I boot my PC. I’m really considering quitting League of Legends, but most of my close friends are still playing. I never noticed issues with cheaters at my skill level, and this anti cheat is so invasive, always running at startup.
Riot can claim it “doesn’t do anything unless you are in-game” but that’s not true at all. On boot every time it pops up basically saying “we killed some other service you had running. Hope that wasn’t important!” I have to reinstall and reboot any time I want to play their game now, because I’ve been uninstalling the anticheat each time I’m not playing.
Even if this were currently true, the fact that that can change at any given time is what's far more concerning.
It's only a matter of time before single player games require always-online kernel-level DRM.
And that’s for trivial cheating never mind people putting so much effort into it
i do miss dedicated game servers and just restricting connections based on latency; rarely having to resitrct based on datacenters vs residential
Kinda worried that widespread game streaming will eventually lead to games not being released at all anymore...