This sounds great on paper: incentivizing employees to reduce travel costs and rewarding them for it! But in reality, you'd have engineers payed substantial fractions of a million dollars in total comp wasting hours booking travel, hoping to bank savings to use on later upgrades.
Maybe they think the average consumer doesn't care about what Google did with Wear, Chromecast, Daydream etc. But the early adopters are the ones who try these things first and I think they have gotten burned by Google too many times.
I'd love to hear more about this team for cost cutting, it really messed things up*: external, or internal?
* You may imagine I am finding some humor in "my SO is on the google cost cutting team and I don't get why this team exists, why would anyone want a watch for their kid." I am, but I understand where you're coming from, and I'm sure your SO likely would have learned more about the watch market before making similar decisions
Teens won't want this on their wrist in high school.
To me, it looks just like another example of Googs missing the boat and attempting to play catch up in an attempt to stay relevant by imitating what someone else does. Maybe that's a gross oversimplification, but that's the way it comes across to me. This thing clearly chasing Apple's device. Googs+ clearly chasing Facebook. Of course, there's their rash attempt at an AI. Googs just comes across a company without any focus other than AdSense, but desperately want to not remembered as a tech company that became an ad company.
At least one parent must have an iphone, though.
There is no watch specifically for kids, we just gave ours my wife's old one (I'm on Android, so ...)
It does have kid features like schooltime. It's not priced cheap for kids - cheapest new is almost $500. (Hence giving our kid a two or three year old, used one. :-)
Why did they just buy Splunk?