Like Team Fortress 2, Valve make DotA 2 free to play - revenue via in-game store
blog.dota2.com
blog.dota2.com
* When you're a kid, money is a scarcity. I would have loved to have had a bunch of quality F2P games when I was a kid. (Of course, these games tend to be online-based and the commercial Internet wasn't around back then, kids today don't know how good they have it, off my lawn, etc etc)
* When you're a working adult, it's free time that's the scarcity. I'm happy to throw some coin at Tribes: Ascend to give me some of the equipment that I wouldn't have the time to grind and unlock.
* If you're my wife, it's interest level that's the scarcity. She finds game here and there that really grab her interest, but everything else just gets a "meh". F2P means the ability to sample, no sunken cost besides a little bandwidth usage. It's better than demos were, because if the game is a winner, there's no transition hassle from demo to full product - you just keep on playing.
Probably, but not me. I'm the grumpy old curmudgeon that prefers to pay a one-time fee for a quality game and compete purely on skill, not on hours spent grinding or real money spent flipping bits in a DB somewhere. And even at $50 a pop even the typical teenager should be able to pay cash down for a game every month or two.
What this is really about is shutting down piracy.
Maybe in the USA and Europe. But in much of the rest of the world -"$50 dollar" usually cost close to $100 dollars -the typical teenager does not have $50 dollars of disposable income every two months.
F2P is really awesome.
Dota 2 vs LoL should be pretty interesting. I'd argue that LoL has an extremely strong first mover advantage. Dota was technically first, but it wasn't a standalone game, and was completely inaccessible for new players, so I don't really count it.
What i'm curious to see is if a company with as much reputation/money as valve can overcome that. If I was a gambling man i'd guess that LoL is going to stay #1, both because they have the first mover advantage, and because this is Riot's only product, so they have way more at stake than Valve, and are going to work harder to make sure they have the best product.
While LoL appeals to a large amount of players who don't enjoy how hard the original DotA was, the competitive scene isn't there (for many reasons, but amongst them it's just doesn't require the same level of skill as HoN or DotA). Dota 2 needs to capture this competitive scene for it to be taken seriously.
Dota 2 is also competing with the original DotA which still has a large following of people that haven't moved onto LoL because it's a different type of game, and haven't moved onto HoN because it isn't DotA.
I'm very confident that Dota 2 will nail the competitive aspect, and that the loyal DotA fans will finally make the move, as will many HoN players.
As I mentioned before, LoL is a very different game, catered for a more casual audience and I honestly wouldn't be surprised to find them co-existing.
I'm also very glad that Valve have decided to skip the bullshit micro transactions for heroes that both Riot and S2 have implemented.
- They seem serious about sponsoring tournaments and making it competitive and balanced
- LoL turns off a lot of people with pay to win
- Their interface and client is already holy shit way better, like night-and-day better, and I expect that it will just get more better, since they have more talent and more man-hours
- They should know how to promote and run F2P games as well as Riot, since TF2 was a big success for them
(I'm not a big fan of the genre [I'm not a pvp guy], so I haven't kept up on the game.)
Stronger players could also buy XP boosts, to level their summoner faster than I could, and IP boosts, to buy better runes than I could -- those are just strict improvements to their characters' stats with no caveats. The only way a non-payer could achieve parity on these metrics would be to play many hundreds or thousands of games.
The IP boosts thing is actually not a good idea: you reach higher levels artificially, without gaining real experience with the game and the champions you play. If you go straight to ranked games at level 30 by this mean, your ELO will probably be very poor; you'll be flamed by your team for your poor play, and that's a really bad experience (you'll have to learn to ignore clueless flamers though).
It should also be noted that Riot is not very greedy: sometimes you get free IP boosts, and even free RP (not enough to immediately buy something though - well played). And upon a recent server incident they refunded me RPs without asking questions - even though they could see I never bought anything from them.
The only things one cannot get just by playing are skins (custom outfits for the characters). As strange as it seems to me, it is actually the first thing that some players buy - instead of things that would improve their character's stats.
It seems to me that it works in a similar way as shareware games works. I also think it is an interesting response to the problem of piracy. See for instance Blizzard with Starcraft 2, who apparently refuse to offer LAN mode just because of that.
Starting a game is also incredibly streamlined. Three or four clicks, a "time until in game" suggestion and then that's it. They've also introduced a karma system where you reward or punish other players for their actions, including language, suicidal playing style and so on.
I agree it'll be interesting to see how it competes with other games in the same genre but my money right now would be on DotA 2 simply as Valve really know how to make their games.
The UI is simply amazing at this point and all matchmaking based games should really look at DotA 2 before designing their UI, it is simply that good (in my opnion).
I hope for Valve's sake they will be able to pull it off as I really enjoy Dota 2.
All in all pretty good move though. It will help propel Dota2 to biggest game in China etc where Warcraft3 engine based DOTA is already very popular.
I think this could work out very well for them.
[1]: http://steamcommunity.com/workshop/workshoplegalagreement
Some part of me is picturing them becoming the most successful virtual haberdasher ever.