> Those games are huge, with ~40 hours of content each
40 Hours is not much, especially for the complete run, which usually contains grind and secrets. Going by that logic, Stardew Valley would be a better game, with 200 hours of content. Star Citizen should be even massivly better game, with 300 to 1950 Hours of content. Playtime is a useless metric if you ignore quality, complexity and game-type.
> And each game in the series utilized different systems, art assets, and mechanics. Testing/QC alone must have been pretty arduous!
You say it, as if Star Citizen isn't doing the same, and more.
> And they did all of that to AAA standards, across multiple platforms.
Just as a reminder, Mass Effect is using a Unreal Engine, meaning the vast work is done from someone else. Assets are dead content and a solved problem, they run on whatever platform your engine is working on. But as another Metric, Mass Effect 1-3 had still 9-10 Years of development-time, not including remakes and ports. Because it seems you forgot that Mass Effect 1 had also some years of development before its release, which was 3-4 years. That the other games then could release so fast is no surprise, they build on each other and mostly add dead assets.
> Say what you will about Bioware botching the ending, they didn't leave their customers hanging.
Nobody is saying that Bioware is a bad Company, or that Mass Effect wasn't a good and innovative game. But it's a different game and situation from Star Citizen, and it's company. Bioware did only a little bit of innovation, mostly transferring solved problems from movie-creators to gaming. The rest is just a regular story-game, using the regular old tools and experience they had. Star Citizen on the other side is a constant research, they build a high level simulation, went through several engines and fixed problems in areas which Mass Effect has not even touched upon. This is just not the same.
> As for Minecraft, version 0.0.1 Alpha was released in May 2009, and Minecraft 1.0.0 was released in Nov 2011.
Minecraft wasn't done with 1.0. It's constantly being improved in the last 15 years. This is the point where Minecraft and Star Citizen are the same, the constant research for more and better mechanics. This is very different from adding just dead asset-content.