> I think there are techniques you can use for less noisy selection of points
Do you happen to know what those techniques might be called? Kinda hard to search for these kinds of things without knowing the right terms.
Do you happen to know what those techniques might be called? Kinda hard to search for these kinds of things without knowing the right terms.
Alternatively you could try to use thicker rays, not sure how doable that is but that way you might be able to filter out some of the high frequency details (for the low resolution renders at least).