Humble Indie Bundle 5: pay what you want for video games
humblebundle.com
humblebundle.com
For anyone that likes playing games but doesn't really follow them, I highly recommend taking a look at both Amnesia: The Dark Descent and LIMBO. Both are available in this pack, and they are both unique, high-quality, and inspired games. The former is a terrifying journey into a nightmarish realm that was created to emerse the player in the environment moreso than any other game in existence, and the latter is a spectacularly creepy 2D puzzle game that looks like it was created by Tim Burton.
This offer is just absolutely absurd.
Amnesia - one of the most frightening and atmospheric games in a while. This is the kind of game where you will just decide its time to turn all the lights on and go to sleep.
Bastion - great fluid gameplay, beautiful visuals, a great soundtrack, an amazing voice over which never gets old. I bought this game, and I bought the sound track, independently. I've listened to the songs on loop for days.
Sword and sorcery - Never did finish it, but the art, sound, personality and game play really made it stand out.
For the rest of the games too, I've only heard good things. This is absurd. They could have bundled each of those games in a separate bundle and stretched this out. Instead you are getting them all at one go.
Only thing there is to hate about this bundle is I already have every single game in it.
Now I'll have to buy bundles to gift them.
(actually I'm lying, I'm also buying one for the OSTs, since I only have bastion's)
As a side note, Psychonauts is one of the few games Yahtzee actually gave an overall awesome review: http://www.escapistmagazine.com/videos/view/zero-punctuation...
Early Burton aye, it reminds me of Beetlejuice.
I mean, look at Mass Effect 3 or Call of Duty: Modern Warfare 3.
Older games like Psychonauts and Amnesia tend to have more accurate user ratings.
There is a lot to complain about. But it's not surprising considering the founders work elsewhere, especially at Runic Games. Torchlight 2 is also very colorful and cartoony, but it's not pretending to be something it's not (a grim, gothic game). TL2 is playful and doesn't treat itself very seriously.
My favorite action RPG game is Nox, though. This video does a good job explaining it: http://www.youtube.com/watch?v=H4NU3u9sSjE But I feel obligated to add a few highlights - no random loot (!!!!!!!!) - no hit chance. You hit if you aim well and enemy is in range. - no dodge chance. You dodge if you move out of the way. - no shield block chance. You block if you raise your shield in time (and in correct direction :-) - no random levels, but levels very well done and non-linear unlike Diablo 3. Also, some chapters are unique to one of 3 classes. - very unimportant resists: very few arbitrary decisions "You can't use weapon/spell X against monster Y". - as a result, combat is so fun that multiplayer had modes like Capture the Flag, Deathmatch, and Team Deathmatch, where everyone was always on the same level. - huge variety and creativity in Conjurer and Wizard classes.
See the pattern ? It was a highly skill-based game. It's a tragedy that it was labeled as a Diablo 2 clone, because it had fundamental differences. Nox can be purchased very cheaply today.
Amnesia wants to use its interlocking game systems to make you feel afraid: You stay sane longer in the light. You have a limited amount of lamp oil with which to create light. Monsters make you insane (and kill you). Monsters can see you better in the light. Monsters make you go insane more quickly if you look directly at them (in the style of Lovecraft, gazing on things you should not see rend your mind).
The end result of this is a pretty wonderful set of rule balancing where, upon seeing a monster, the player immediately douses their lamp and hides in a dark corner staring at the wall, slowly going insane from a horror they cannot look at, knowing that looking at it will make them go truly mad, and turning on light for comfort will bring them a swift death.
It helps that on the art side, the visuals and audio are all built around creating and enhancing the mood, of course, but it's rare that there are a bunch of interlocking systems which can shape your behavior in a way that's that harmonious with an expected emotional output, a mood, tone, etc.
The game is rough around the edges and definitely created by a small team, but what it achieves is pretty rare.
That was actually Penumbra: Overture
Bastion is quite good, too.
In his games, and especially Psychonauts, Schafer is known for creating a beautiful world and characters for the player. In Psychonauts you play Raz, a young child of circus performers who (instead of running away from his boring life to join the circus) runs away from the circus to attend summer camp! Of course, it can't be normal; it's a summer camp for those with mental abilities, training to join a super-powered CIA style organization. You hone your psychic abilities as you go through levels that take place in the minds of characters. The characters, though fun, start off warm and familiar: The militant trainer, the cool, calm, and perfectly restrained agent, and the hippie-dippy counselor who just wants to have a good time, maaan. There's even a kooky old man who may be more than he thinks... But then it gets amazing.
Schafer is well known for his writing, and for me it's his ability to perfectly marry together game concepts and game content that make him great. In Mario you collect coins and in Sonic you collect rings, both existing in story only to their own end. In Psychonauts you traverse the minds of other characters, collecting mental fragments, the doodlings of an inner child. You can also find memories locked away in vaults, sometimes hidden behind barriers (mental blocks), or behind cobwebs. (Talk about not wanting to deal with things!) It's through collecting these memories that we actually get a better picture of the people whose minds we're traversing.
The game is not perfect. There are issues with a level or two. Well, one anyway. Overall, it's reach probably exceeds it's grasp, but that's okay. It manages to reach pretty damn far. And how it gets there is far better than most games.
[1]: http://blog.canonical.com/2012/05/31/humble-indie-bundle-5-c...
- Amnesia is fantastic. Terrifying, yes, but fantastic.
- Limbo is gorgeous.
- Bastion is a great game.
- Haven't played the others, but I've heard good things.
A big "thank you" to the developers and humble bundle inc.
Psychonauts was one of the games I made an exception for. It was time well-spent.
I'm only a few albums in, but there are definitely some gems. (Impeccable Micro and In Momentum are my current favourites.) The last bundle was absolutely fantastic (especially Impostor Nostalgia and vvvvvv).
http://www.gamemusicbundle.com/
The indie bundle sales are my favorite trend in gaming in a long time.
Some highly rated adventure games there, though I haven't played them myself, yet...
"We've hit a rate limit sending to gmail.com addresses, our email provider is working on it though!"
[https://twitter.com/humble/status/208273636589715457]
Edit: I received mine, so it looks like it is working now.
I dumped everything to the developers with the mentality that games are hard work - I'd like to reward that - where as charities are much more common, but I'd love to hear other's view points on this.
Buying a few bundles for gifts woohoo!
My rule is, if it is proprietary software, I don't fiddle with it. I dislike Playdead for making me break my rule.
I think this is just a case of playing a game of mishearing/misremembering.
I have used the Limbo Linux port, and didn't have any problems.
If only all software distribution was done as flawlessly as the Humble Bundle. Spectacular.
I'm not one to game a lot, but these are so convenient (I run Linux so I rarely reboot into Windows just for a game), very casual, so you can just play one level and return to whatever you were doing, and just overall great games.
My point: "stagnant Linux growth" might actually be "excellent Mac/Win growth," especially since those platforms dwarf Linux's install base (at least for home users, ignoring servers etc.)
But yes, a set of great games - at least the half I've played (S&S, Bastion, Limbo) are great - and I've heard only good things about the other two.
Question 1: Can I run the games on a laptop with an intel i3 and no discrete graphics? Question 2: Is it okay to just pay a dollar or so to start, and then pay more if I actually enjoy the games?
2. I feel this is completely okay, you are not stealing from them because you cover the charges for your purchase and if you use steam for download you are not wasting their bandwidth.
All of the games are excellent so I bet you will enjoy at least two of them.
And as far as bandwidth goes, there is a Bittorrent download option that probably beats out the Steam servers anyway.
I've yet to finish the other 3 so I don't know how long they last.
The funnier part is... that I'm giving some bucks anyway just to have Psychonauts (because it's from Double Fine) and because I can't imagine not to have ALL the Humble Indie Bundles :-)
Best aspect for me (and them i guess) is the need to spend an average to get Bastion, arguably the best game in that line up.
Already have 2 of the 6 but ill throw good developers money to take the rest and encourage the model.
Well done to the humble bundle!
Also check out the discounted indie games at http://www.becausewemay.com while its on until tomorrow.
It doesn't make it any less "high quality".
The only platform where I would disparage the use of Wine is on the Mac, where it actually matters. On Linux, it matters very little.
And I own all the music, too. ... Wow.