FILE_ID.DIZ Description (1994)
pcmicro.com
pcmicro.com
Ah, finally, another puzzlement from my childhood explained.
They’re all so impressed with Dade’s knowledge yet he simply appears to be reading the cover title of each book as it gets passed.
Someone please give me a meta explanation that justifies this so that my inner fanboy can sleep better at night. I’ve probably watched Hackers 100s of times. Best love story ever.
"The dragoon book", "That ugly red book that wont sit on the shelf" and so on.
"Description In Zip" seems like it could be a backronym.
"Description In Zip" has the typical clunkiness of a backronym and the 180° theory suffers from the fact that filenames (as lloeki rightfully pointed out) were usually presented in all uppercase (even when lowercase was available) in that era.
Phonetically shortening stuff on the other hand was almost a requirement in the scene, even if you had the space.
EDIT: Thinking about it "identify this" is well in line with "read me".
I can strongly recommend Richard Moss' Shareware Heroes book for those interested in remedial reading, and not just for those devoted to games.
If there are any computer history grad students lurking, an integrative history of early software distribution models and industry orgs is still a big, gaping hole in the lit, as far as I know.
With a few exceptions like Jason Scott's BBS documentary, the non-Unix/Internet history of early personal computing is not very well-covered at all.
> Please don't be tempted to use fancy graphic or ANSI sequences in the FILE_ID.DIZ file, as most BBS software will not allow this, and will render your FILE_ID.DIZ file useless.
Everyone was doing exactly that and even I did something like +hundred artsy file_id.diz headers for the scene groups or my own groups. When "releases" started to be from 5 to 15 disks (packages), many sysops started to clearing the art away from the file lists and just leaving an oneliner of the title visible, like:
The Name of The Release Disk: [03/12]
Interesting too that as niche as they are today, they are still being made. The last ones I did was in 2015.I can remember this, scrolling through page after page of the same release since only 3 or 4 big "PWA" or "FLT" logos could fit on a page. I remember more or less the same visual style as graffiti from the era. I had no idea this stuff was still happening in 2015.
http://janeway.exotica.org.uk/release.php?id=107478 for example this 2024 release, if you scroll to the end of the page.
If the file was written on a system using CP437, and used these line/box drawing characters, then someone on a system using CP850 would see random letters where the author intended fancy boxes around their text.
(This was due to a limitation of the text modes used to run MS-DOS: each character on the 80x25 fixed-size grid shown on the screen was described in memory by a single byte which was a index into the font table, plus another byte for attributes like color and intensity. That means there could be at most 256 distinct characters, and no way to combine separate characters into one. To add all the accented letters necessary for many languages, something had to be removed; and what was removed were the less important line and box drawing characters. That is very different from the graphical modes common nowadays, which store the color of each pixel separately in memory, and allow infinite variation on the character shapes.)
Interesting. Every PC I ever used in Finland (home, school, friend's, etc.) were always using https://en.wikipedia.org/wiki/Code_page_437 and I would have assumed every PC in Sweden did too. Maybe your did have cp850 or something uncommon.
Perhaps browsers of yore (heh, I was there so that sounds strange) did render the elements in question since they were less strict?
As a kid I remember playing only first level of Doom, because it was distributed as a shareware and didn't have money to buy the game.
I remember saving money and buying computer magazines and then installing all the shareware they had on floppy disks, out of curiosity. For me the discovery process was fascinating.
And mission disks are called DLC.
Which also work with DRM free content. DRM and renting feels like short term gain to me.
I thought two things: "this game is fun enough to be worth $10," and "this is a really stupid way to do shareware."
Shareware is about more features /content and a clean cut out of them in the free version.
-------
MY PROGRAM v1.23 - A program which will
do anything for anybody. Will run in only 2k
of memory. Can be run from the command line,
or installed as a TSR. Completely menu-
driven. Version 1.23 reduces the previous 4k
memory requirements, and adds an enhanced
graphical user interface. Also, MY PROGRAM
now contains Windows and DESQview support.
Coming soon - an OS/2 version.
From Do-It-All Software, Inc. $15.00
Just $15.00 for such a software gem with 2k mem requirements. I would surely pay for an OS/2 version. :)Such a bargain!
> might
There's times where I find a random codebase and the README talks about how to install it without first giving some idea on what it is. I guess that's not new.
These were a hassle when unzipping and you always got the question if you wanted to overwrite or not.
along with much more retro underground history.
There are also zip files with collections of .diz files, etc
I used it in a game i wrote for an MSDOS game jam a few years ago[1][2] to add some era relevant flavor (and also dirinfo for Norton Commander and clones).
[1] https://bad-sector.itch.io/post-apocalyptic-petra
[2] https://codeberg.org/badsector/PetraEngine/src/commit/bc6531...
Remember reading this text file so long ago
echo ".DS_Store\n" >> ~/.gitignore
git config --global core.excludesFile "~/.gitignore"Wow, that brings back memories. Always worrying that one of the many floppies will have a read error, and there goes the whole application :-(