Would love any resources that goes in more details, if any HN-er or the author himself knows of some!
Would love any resources that goes in more details, if any HN-er or the author himself knows of some!
https://www.amazon.com/Advanced-Programming-UNIX-Environment...
It is about using all Unix APIs from user space, including signals and processes.
(I am not sure what to recommend if you want to implement signals in the kernel, maybe https://pdos.csail.mit.edu/6.828/2012/xv6.html )
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It's honestly a breath of fresh air to simply read a book that explains clearly how Unix works, with self-contained examples, and which is comprehensive and organized. (If you don't know C, that can be a barrier, but that's also a barrier reading blog posts)
I don't believe the equivalent information is anywhere on the web. (I have a lot of Unix trivia on my blog, which people still read, but it's not the same)
IMO there are some things for which it's really inefficient to use blog posts or Google or LLMs, and if you want to understand Unix signals that's probably one of them.
(This book isn't "cheap" even used, but IMO it survives with a high price precisely because the information is valuable. You get what you pay for, etc. And for a working programmer it is cheap, relatively speaking.)
Additionally one should get the TCP/IP and UNIX streams books from the same collection.
Although, I did a mistake, I was thinking about all Richard Stevens books for networking, that go beyond plain TCP, UDP, IP.
https://en.wikipedia.org/wiki/W._Richard_Stevens
Unfortunelly given their CS focus, they are kind of on the expensive side, I read most of them via libraries, or eventually getting my own copies.
Mr Stevens replied to something I wrote back in the day. I can't recall if it was a Usenet post or email, but I was over the moon!
If all syscalls are async (a design principle of many modern OSes) then that aspect is solved. And if there is a reliable channel-like system for IPC (also a design principle of many modern OSes) then you can implement not only signals but also more sophisticated async inter-process communication/procedure calls.
See the original comment [0] for slighlty more spellt out ideas on better designs for those three-and-a-half concepts.
Some things (“imprecise traps”) sometimes blur the difference between the two categories, but they usually admit little in the way of useful handling. (“Some of the code that’s been executing somewhere around this point caused a bus error, now figure out what to do about it.”)
You have SIGSTOP/SIGCONT/SIGKILL, which don't even really signal the process, they just do process control (suspend, resume, kill).
You have simple async messages (SIGHUP, SIGUSR1, SIGUSR2, SIGTTIN, SIGTTOU, etc) that get abused for reloading configuration/etc (with hacky workarounds like nohup for daemonization) or other stuff (gunicorn for example uses the latter 2 for scaling up and down dynamically). There's also in this category bizarrely specific things like SIGWINCH.
You also have SIGILL, SIGSEGV, SIGFPE, etc for illegal instructions, segmentation violations, FP exceptions, etc.
And also things that might not even be good to have as async things in the first place (SIGSYS).
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As an aside, it's not the only approach and there's definitely tradeoffs with the other approaches.
Windows has events, SEH (access violations, other exceptions), handler routines (CTRL+C/CTRL+BREAK/shutdown,etc), and IOCPs (async I/O), callbacks, and probably some other things I'm forgetting at the moment.
Plan 9 has notes which are strings... which lets you send arbitrary data to another process which is neat, but it using the same mechanism for process control imo has the same drawbacks as *nix except now they're strings instead of a single well-defined number.
If you're including all that other stuff, it's probably fair to include all of the subsequent development of notification mechanisms on the UNIX side of the fence as well; e.g., poll(2), various SVR4 IPC primitives, event ports in illumos, kqueue in FreeBSD, epoll and eventually io_uring in Linux.
A lot of the mechanisms are very OS specific but I do think they're good comparisons to have with signals as well.
It goes into the problems with Unix signals, and then explains why Linux's attempt to solve them, signalfd, doesn't work well.
How does Windows handle this? There's still signals, but I believe/was under the impression that signals in Windows are an add-on to make the POSIX subsystem work, so maybe it isn't as broken (for example, I think it doesn't coalesce signals).
Normal windows apps doesn't have a full POSIX subsystem running under them. The libc signal() call is a wrapper around structured exceptions. It is limited to only a couple well-known signals. MSVCRT does a bunch of stuff to provide a emulation for Unix-style C programs: https://learn.microsoft.com/en-us/cpp/c-runtime-library/refe...
In contrast to Unix signals, structured exceptions can give you quite a bit more information about what exactly happened like the process state, register context etc. You can set the handler to be called before or after the OS stack unwinding happens.
I have obviously read this up before and just didn't remember :-(
https://pubs.opengroup.org/onlinepubs/009604499/functions/bs...
It's important to remember that code in a signal handler must be re-enterant. "Nonreentrant functions are generally unsafe to call from a signal handler."