Thanks for the feedback. I agree that the performance improvements are the biggest win here. The PWA support is essentially the starting point, bringing installation and file association. Next up, we'll tackle file save using the File System API (instead of relying on sending exported scenes to the Downloads folder). I'm also keen to implement an offline mode (via Service Worker) soon too. Almost all SuperSplat users launch it in a desktop OS...so the PWA testing was done there. But out of curiosity, what should we tackle to make the experience great on mobile in your view?