There was something really magical about those text driven EGA Sierra games. To me it was a goldilocks level of emotional/creative connection between Infocom and the later point and click VGA variants.
There was something really magical about those text driven EGA Sierra games. To me it was a goldilocks level of emotional/creative connection between Infocom and the later point and click VGA variants.
What do you feel the difference was for you? Just did a quick google and this person puts both on the level of the hardest Sierra games: https://www.youtube.com/watch?v=W-1XyI72hvY
This was obviously back in the days before the Internet, and I hadn't yet discovered BBS boards either, so it was just me and my brother trying to work it out.
https://www.sierragamers.com/hint-books/
Fun fact - Sierra made more $$ on hint books for the first LSL than the game itself due to piracy issues.
SQ3 was actually fun and fair. I don’t remember a way to make the game unwinnable, it let you backtrack to get items or mercy killed you on the spot.