Microsoft Reportedly Readies $16B Bid to Acquire Valve / Steam
guru3d.com
guru3d.com
It is worrying that Microsoft is dominating (trying to) in so many sectors.
Edit:
Seems to be a dud: https://metro.co.uk/2024/05/23/microsoft-not-buying-valve-co...
Source of the claim seems to be https://x.com/xDiorCS/status/1793240111435420149
$10B revenue and healthy profit margins. Dominant market position and very strong brand and product ID in the market. Foothold into a potentially lucrative handheld gaming market.
That sounds more like a $40B valuation to me.
The fundamentals being extracting 30% of small indie developers' game revenue? Even with payment processing and a healthy profit margin, 12% appears to be a fair cut. Imagine what game developers could do with an extra 18% of revenue in their hands to pay their employees.
Also game developers are forced by Steam not to sell their games at lower prices at other places. It's taboo to criticize Valve/Steam/Gabe on HN and Reddit so I fully expect to get downvoted like in the past. The community attitude of Gabe worship is weird to say the least.
I use Steam because they care about Open Source. Not many "ecosystem" hustlers ever give back to the community they take from, but Valve does, and I appreciate the work they do as a non-Windows user. Were it not for their efforts in DXVK I wouldn't be able to play Indie games at all, Valve-published or not. The "community attitude of Gabe worship" largely springs from the fact that the guy still answers emails, manages his business, and keeps Valve private to avoid shareholder intervention. A lot of the current Valve "spirit" is associated with Gabe Newell's dedication to avoiding venture capital and supporting Open Source appropos of nothing.
Nonetheless, are Valve, Steam and SteamDeck the only reasons I spend money on games. Where other publishers just provide a storefront for their own games, Steam builds a customer-pleasing platform where, unlike Apple, you have the choice to go to another store. Additionally, their recommendation systems encourage people to buy niche/indie games and not only the most expensive AAA titles.
$16B is far too cheap for a company like them though. They almost pull that in revenue in a single year without locking out third party marketplaces. Their margins are notoriously high.
I’d triple it.