I would have had significantly less fun with a more pragmatic approach, and maybe the tool would not be as polished as a result.
In German, we say “the journey is the goal”.
Which btw, for the non-German speakers, we do because we have one single word ("Ziel") that means both "destination" and "goal". =)
I have somewhat similar feelings on my side. I really enjoy mathematics, but at university, I realized how vast the field is and how it can be fairly easy to dedicate your life to learning something that no one around you cares about. As such, if I ever get back into these disciplines again, I'll probably focus primarily on the math necessary to solve physics problems. Not because I think that's inherently more useful or valuable, but merely as a heuristic to limit the scope, so I don't go insane with the vastness of mathematics.
You do use that math constantly especially in shader tricks which do some visual magic based on angles between stuff but the difficulty is not in the math itself at all.