The parameters of the scene need to be set up, yes, but then it would be just as easy to generate a few thousand frames from it. Also it's easier to version control for experimentation.
The parameters of the scene need to be set up, yes, but then it would be just as easy to generate a few thousand frames from it. Also it's easier to version control for experimentation.
I did something similarish with water a long time ago, using a spectral renderer, finding spectral data for ocean water absorption and reflection, realistic spectral sun/sky model, and a physically-based ocean wave simulator to create the surface.
The underwater "caustic god rays" looked very nice and realistic, and setting it all up was easy once I had found the data. But it took ages to get rid of the noise.
Bad practical effects do exist, but even when bad they don’t look “unnatural”.
Considering how much of current technology stems from geeks just proving that their crazy idea could work and looking for money for it afterwards, the disrespect here for another geek's craft and intuitions is wild.