I don’t think most people who are fans of practical effects get too worked up over painting out wires, or compositing shots with computers, or maybe the odd correction or touch-up to a practical shot, instead of doing those same things with actual film. That probably falls below the level that anyone really minds or regards as substantially altering a “we used lots of practical effects” claim. Usually all that stuff looks pretty good, even seamless, unless it was totally incompetently-realized.
Then there’s having actors interacting with mostly-real sets and props but maybe the farther-away stuff or some backgrounds or whatever is computer art, not even a composited-in real shot, and maybe a few excessively-dangerous sequences are even more CG than that. I think lots of folks who are fans of practical effects are still pretty accepting of this, maybe it’s not “pure” but there’s some effort and it usually shows. Especially when the CG is replacing things that really couldn’t have been done practically (at least not these days).
Then there’s “literally nothing is real, not even that chair the character is sitting on, not that prop they’re holding, nothing, there are no sets or locations to speak of, hell parts of the costumes are CG”. Thor 4, Attack of the Clones, large parts of other Disney Marvel or stuff, among others. These usually look like shit, the actors are often thrown off by the lack of anything real around them, even the damn floor, suspension of disbelief never quite settles in correctly so emotional beats don’t hit right, et c. This is the kind of thing I think even people with only a little investment in practical effects really dislike. Half the time these would have looked better fully-animated rather than even pretending to be “real”.
And there some steps in between those, but my point is there’s a spectrum at play.