A handful of bad video games released with poor micro-transactions, so micro-transactions leads to bad games. A lot of bad movies released with over-reliance on poor CGI, so CGI leads to bad movies. But in both of those cases I can see where the underlying methods could be a net positive for the product - if implemented well and with good intent.
In the case of Fury Road, tons of great choices that are a net positive on the product. Including practical stunts and CGI and lots of artfully done color saturation. A lesser movie will try to ape everything Fury Road did just to make a quick buck on its success, but not really taking into account how the color saturation or the stunts enhanced parts of the story and theme.
People with an opinion on a piece of work: judge it how it should be judged on the whole! These little shortcuts in discourse are boring and tiresome.
That claim is true. It was more than "a handful" of micro transaction games that are bad, it's virtually all of them. Micro-transactions, even if initially implemented with a "good intent" are intrinsically corrupting and any developer who implements them will get dollar signs in their eyes blinding them to taste, tact and good game design.