No, that's something you've inferred from your domain knowledge.
There is a set of dots labeled "xt" in blue, a set of dots labelled "ht" in purple, and a set of dots labelled "yt" in green. Additionally there's a scoreboard with "0 clicks" in blue, "3 edges remaining" in red, and "0 extra edges" in green.
With a bit of color matching I might assume "yt" maps to "extra edges," but that could be a red herring, because I don't see how "clicks" maps to "xt" or where red and purple come in.
It could also help if "RNN" had been defined, but it wasn't...
the answer to RNN is non-trivial, but perhaps Recurrent in RNN might be of some use
At least for the first example:
You have a blue box labeled xt with a single node connector at the top. You have a purple box labeled ht with a node connector at the top and bottom. You have a green box labeled Yt with a node connector at the bottom.
The game tells you at the top you have 3 edges remaining.
Dragging a line from one node to another, releasing, and it turning green means you have placed a "correct" connection.
i.e. xt -> ht [bottom] will give you a green line.
Repeat until you have all edges solved for.
It's not spelling it out for you, but once you complete the "game" you'll at a very high level understand the moving pieces within the network, and the "flow" of data.