Yeah, that was one of my concerns launching this v1. So in v2 I plan to add a little explanation for each neural network, perhaps along with an animated video showing what the final architecture looks like. Thanks for the feedback.
When I got to the second one without any stated goal or meaning, and it said "19 edges", I gave up.
If you play any game around building computers from logic gates, or any factory optimization game, the idea is to start with components, understand thoroughly their tiny single function, then begin to combine them in different ways.
So yeah - seeing a RNN would allow me to draw the connections, but what I want to understand (what would help me learn from this game) is to know what h(x) means. Before we even construct a network, we should have static inputs to play with those blocks to see what they do. Ideally, we should be asked to construct those blocks from other constituent parts (logistic functions? I dunno).