Ask HN: Is Blender the Best 3D Design Tool or Are There Better Alternatives?
For those with experience in 3D design, what tools do you recommend and why? Are there specific use cases where Blender might fall short compared to other software?
For those with experience in 3D design, what tools do you recommend and why? Are there specific use cases where Blender might fall short compared to other software?
I made a 'quickstart' tutorial series aimed at people with zero 3d experience to get my friends up & running asap, you might get some value out of it:
https://youtube.com/playlist?list=PLWcWF5z1egpJ_8feBE94pY8aq...
I tried a different approach than popular tutorials like the donut because I try to demystify some of the dry stuff up front that I think people get hung up on. The videos are all fairly short so that it will hopefully be an easily digestible way to really open the door for people on blender.
At one particular case I had a scanned model but I remade the same thing in Openscad and checked that those two match visually in Blender.
There are Openscad generators, but they do not try to find any fancy algorithms, they just map the surface. But oneday somebody makes real Openscad scanner.
Although that might actually be a negative, because it doesn't teach you the methods you'll need for more organic shapes.
But my Blender knowledge is pretty much limited to very basic sculpting, so I'm not really sure what the best approach for a 3D artist is. Basic prop building is a bit different from 3D art!
But that costs a lot of money that someone may not have, which is the beauty of Blender being free and awesome.
Because it's owned by Autodesk, I expect that Autodesk will eventually discontinue or reduce the free plan until it's unusable. Hasn't happened yet, though, and as long as one is not married to Fusion, I don't think it would be any harder to switch later (and maybe something else will exist by then).