City in a Bottle – A 256 Byte Raycasting System
frankforce.com
frankforce.com
How [Atari 2600] Pitfall Builds its World:
https://evoniuk.github.io/posts/pitfall.html
Procedural Generation [Elite, early 8-bit game]:
https://procedural-generation.tumblr.com/post/112509130817/e...
Procedural Generation [general article]:
https://en.wikipedia.org/wiki/Procedural_generation
Somewhat related:
Lazy Evaluation [from Functional programming (FP) languages]:
https://en.wikipedia.org/wiki/Lazy_evaluation
Random observation:
If a given raytracing algorithm (https://en.wikipedia.org/wiki/Ray_tracing_(graphics) only evaluates visible points for a 2D image created as a view from a set of 3D data -- then that's sort of similar to the FP concept of Lazy Evaluation, that is, "delay the evaluation of an expression until its value is needed"...
Which in turn, prima facie, seems at least cursorily related to "Observation collapses the wave function":
I think this one is more impressive for being in Javascript, which often has worse density than 16-bit x86 machine code.
https://www.pouet.net/prod.php?which=53871
http://www.youtube.com/watch?v=36BPql6Nl_U
The name comes from the 'Menger Sponge' fractal it's based on:
But the thing that gives JS a huge advantage here is the “standard (dweet) library” which has sin/cos/fill/line etc whereas x86 bios has “switch mode” and then it’s just a pixel array.
Makes me wonder if LLMs aren’t the best way to model the world at all…
as for visual stuff. a lot of things man made and natural follow patterns (otherwise it'd be hard to recognize anything). So there's a lot of maths stuff you can use. Different types of noise or other patterns line for the height textures, fractals can be used interestingly, fibbonach/phi ratio for vegetation/trees, size ratio between skeletal elements / bones etc. - don't need any magic guessing machines for any of that.
Yeah, reacting to so much perceived information being represented in such little code. Versus billions/trillions of weights in LLMs…
as people cant actually at observe arbitrary speeds and bandwith, you can skip most of the universe when visually representing it, to an extreme degree.
Tweet sized programs for the Pico-8 virtual console.