> In the truck model looks like each piece of the car is modeled individually and might be a lot harder for the artists to make models. And wonder how are materials calculated, some things in the model bend in different ways.
If I had to design the modeller/composer for this kind of thing, I would probably make some kind of "paintable" deformation weights. I could be totally wrong, but I don't think there's any way they could calculate tensile strength based on the model's geometry in (playable) real time. So they might have to manually set how weak/strong groups of vertices are...and tie those vertices to some soft body joints. I imagine if they only do the physics on those joints (movement, bending, crunching), it could be pretty cheap?
Example of how joints apply weights to vertices in things like humanoid appendages: http://i.imgur.com/QiDDu.jpg
If any of you brilliant Crytek guys are reading this, could you comment on the setup? :) I'm an amateur 3d engine guy, and I love this stuff.