Maybe similar kind of things could be an application of this.
Another possible use-case might be a game development studio developing a license game based on a 2d cartoon, but making the game 3d. They could use this as a tool for visualization while planning and developing, to iterate quickly and to reference how the original 2d could translate into 3d.
Team of 2d artists draw the desired vehicles for the cartoon from two or three angles. Software like this makes a usable 3d model of it.
Even if AI has a place in the 2D to 3D part of a pipeline, surely you'd still want the 2D artwork be unambigously representative of what the 3D asset should look like, rather than providing self-contradictory input data and praying that the AI can magically make it make sense.
On the other hand you are probably better off only using the depth prediction and filling any voids in using image generation instead of this mapping process.
While rough, these do look better than some implementations of the artwork for cartoon games.
If you do want numerous 2D artworks which share a realistically defined 3D space then that can easily be done by making a very rough 3D scene and then painting over it, you don't need any AI for that.
I could see it being used to create a "scratch track" that human animators animate on top of. An aid to tweening.